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Shadow Warrior 2013 Manual PLP Instructions

DX9 game spreads nearly perfect. Proper FOV & HUD (latter's element-positions spanning full width). Weapons & aim all proper. Rendered cutscenes are hor+ & letterboxed; FMVs & loading screens pillarboxed. All text & menus are proper (though latter sometimes has vert- background pattern).


(PLP screenshot with bezel effect. Ninja butcher, mid-swing)
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Lord Of The Rings War In The North Manual PLP Instructions 2011

Bit complex & touchy setup, but good spread. Hor+ & FOV proper. HUD, text & menus are proper (character menu hor+ background, while main menu's background is vert-). Bow & turret aims are about proper (maybe hint FOV- not sure, looks & works good). Rendered cutscenes & dialog full hor+, FMVs are vert-. Loading screens & Credits pillarboxed. Bloody injury overlay is on center only.


(PLP screenshot with bezel effect. Rendered cutscene)
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Arma 3 2013 Manual PLP Instructions

Somewhat annoying initial setup, but game spreads quite well. FOV, text, guns & aim * are all proper. HUD, menu content & editor/map-type screens are proper ** (their element-positions usually spanning full width). Rendered cutscenes hor+ & usually letterboxed (across all screens); these often allow camera movement (mouse).

== Comparison: Common Aim Views, 1P 2H ==


(PLP screenshot with bezel effect. Un-aimed)
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Syndicate 2012 Manual PLP Instructions

Game spreads perfect hor+. Proper FOV, guns, aim & HUD (latter on center screen). Rendered cutscenes full hor+. FMVs & loading screens pillarboxed to single-screen. Menus & text perfect (on center screen). The background effects on menus & loading screens are hor+.


(PLP screenshot with bezel effect. Sniper rifle un-aimed)
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Fable Anniversary 2014 Manual PLP Instructions

Game looks basically perfect & FOV proper. Menu, text & HUD are proper & display on center screen (except some minor HUD stats often on sides, hugging center's bezel). FMVs & loading screens pillarboxed. Rendered video (cutscenes & dialog) is full hor+ (& partially letterboxed **).


(PLP screenshot with bezel effect. Mouse view distance #1)
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The Wolf Among Us 2013 Manual PLP Instructions

Game looks perfect & native borderless. All proper: FOV, menus, text, sparse HUD (latter's element-positions spanning full width). Rendedered cutscenes & loading screens full hor+ (there are no FMVs).


(PLP screenshot with bezel effect)
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Contrast 2013 Manual PLP Instructions

Game looks great. FOV proper, rendered cutscenes full hor+. FMVs & loading screens pillarboxed (with game-world visible on sides). All text, menus & sparse HUD are proper.


(PLP screenshot with bezel effect)
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