Red Orchestra 2 Heroes Stalingrad 2011 Manual PLP Instructions
SoftTH (fullscreen, DX9 x86). Edit %USERPROFILE%\Documents\My Games\RedOrchestra2\ROGame\ Config\ROEngine.ini. ResX & ResY yours.

(PLP screenshot with bezel effect)
SoftTH (fullscreen, DX9 x86). Edit %USERPROFILE%\Documents\My Games\RedOrchestra2\ROGame\ Config\ROEngine.ini. ResX & ResY yours.

Game looks good. Hor+ & FOV looks proper. HUD & all text perfect, FMV cutscenes & loading screens are single-screen. But minor issues *.

Complex setup, but game looks good.

Game looks quite good. Hor+ & FOV looks proper. HUD & all text perfect. But black margin on side monitors' inner bezel. Backgrounds on menu/loading-type screens are often vert- or graphic anomalies on sides (not a problem).

Game spreads perfect. Hor+, FOV looks proper. Loading screens, menus, HUD & text all perfect. Cutscenes render single-screen, fine.

Do you struggle with games that involve shooting? This is correctable & fun to fix. Near-limitless immersive adventures await, if you can just get past the gun.
Looks good & easy setup if played with high FOV (cropped just below knees), but bit complex to set up proper FOV (cropped across butt). Latter also requires game update *.

Fullscreen (best choice *): SoftTH (DX9 x86). In-game select massive resolution.
OR Borderless: In-game windowed, quit. Edit %LOCALAPPDATA%\EA Games\Dead Space 2\system.txt. Window.Height & Width = your PLP resolution (no border **). ShiftWindow (+ border = borderless).

Game renders all well, hor+ & FOV looks proper. But minor issues (none a problem): A. Zoomed text on loading screens. B. Rendered video is mostly single-screen that requires key-press for proper FOV. C. When heavy damage is taken, the bloody red overlay which appears starts as shrunken square, then fills center screen properly (but not sides).

Game looks good, hor+ & FOV looks proper. But some things stretched (none a problem): HUD & text messages; occasionally "scope overlay" elements & loading/lobby screens.
