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Metro Last Light 2013 Manual PLP Instructions

Edit %LOCALAPPDATA%\4A Games\Metro Last Light\(user-id)\user.cfg. r_base_fov 60, r_fullscreen off, r_res_hor & r_res_vert yours (+ border). ShiftWindow (+ border = borderless)

View guide for general help with the instructions.

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Path Of Exile 2013 Manual PLP Instructions

ShiftWindow (+ border). If still not borderless, use Windowed Borderless Gaming instead of ShiftWindow. Gives full spread. (Fullscreen has not been tested.)


(PLP screenshot with bezel effect)
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Payday 2 2013 Manual PLP Instructions

Fullscreen: SoftTH (DX9 x86). In-game select massive resolution.
OR Borderless: Edit %LOCALAPPDATA%\PAYDAY 2\renderer_settings.xml. resolution = yours (no border *), windowed = "true", aspect_ratio = "#.#####" (yours = width / height *). In-game ShiftWindow (+ border = borderless). Then increase ShiftWindow nums till borders completely gone **.


(PLP screenshot with bezel effect)
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Remember Me 2013 Manual PLP Instructions

SoftTH (DX9 x86). Edit (path-to-game)\Engine\ Config\BaseEngine.ini. Switch AspectRatio_MaintainXFOV to ...YFOV. Flawless Widescreen, HUD fix (shrinks menu *). In-game select fullscreen & massive resolution.


(PLP screenshot with bezel effect)
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Resident Evil 6 2013 Manual PLP Instructions

In-game looks good, but some oddities: Some rendered cutscenes that are single-screen are left justified. Main menus are massive, but all usable.


(PLP screenshot with bezel effect)
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Saints Row IV 2013 Manual PLP Instructions

Ingame: Borderless & play til a gamesave. Edit (path-to-game)\display.ini. ResolutionWidth, ResolutionHeight = yours, no border. VerifyResolution = false. ShiftWindow (no border)


(PLP screenshot with bezel effect)
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Shootmania Storm 2013 Manual PLP Instructions

Game spreads full hor+ & FOV proper, in all view distances. Aim reticle proper. Rendered video hor+ (sometimes letterboxed). Other areas bit ugly *, but decent spread & none a problem.


(PLP screenshot with bezel effect, 1st person view)
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