News

Red Orchestra 2: Heroes of Stalingrad (beta)

The beta offers native support for widescreen resolutions, but has a mixed screen change behavior.

It is Hor+ at 16:9 and wider resolutions, but Vert- at 16:10, when compared to 4:3, running the same FOV (can be changed in "Game" menu). Multi-monitor resolutions require a .ini edit, or console command, to be achieved.

Please check the Detailed Report for all information.

We raised $1437.50 for DelPHiuM

Thanks to everyone who donated in our donation drive for DelPHiuM. The ChipIn widget clocked in at $615.50, plus there is a $70 eCheck waiting to clear PayPal. This puts our total at $687.50, more than 2/3 of the way to our goal of $1000. The goal was lofty, and I knew that from the beginning.

Digital Projection Debuts Ultra-Widescreen Projector

The dVision Scope 1080p is 2560 x 1080 out of the box, no anamorphic lens necessary. its custom firmware automatically detects and resizes when the letterbox black bars to fill the 1080p field by increasing the number of horizontal pixels.

A pair of these in Eyefinity would provide 5120x1080 total resolution (5.53MP), a 42:9 aspect ratio (4.667:1). This compares to "traditional" multi-monitor resolution of 5760x1080 (6.2MP), a 48:9 aspect ratio (5.333:1). This would provide for an aspect of almost a 3x1 setup, but with about 10% fewer pixels (faster performance) and no bezels.

Deus Ex - Human Revolution Triple Monitors ~4K Video

It has been a while since I've been able to get one of my ~4K videos up, Deus Ex is a action / stealth based game, it natively supports multi monitor resolutions and if you can get it to detect that your using Eyefinity it can even centre the HUD for you. Once again if your monitors width is larger then 1920 pixels and you have lots of bandwidth, set the quality to original and play the video in full screen for a much higher quality.

Deus Ex - Human Revolution (Triple Monitors / Eyefinity / Surround) [~4K]

Micro-Stuttering And GPU Scaling In CrossFire And SLI

Tom's Hardware has published an extremely detailed article investigating the issue of micro-stuttering and GPU scaling when using a multi-GPU configuration. This article gives an in depth look into micro-stuttering on twin, triple and quad GPU setups, and also examines any differences between CrossFire and SLI in regards to micro-stuttering.

The article also has a good number of comparison charts that show the current scaling differences between a number of single and multi card configurations.

Eyefinity/Surround Support Confirmed in Battlefield 3 Alpha

A few forum members have been a part of the BF3 Alpha testing. They have confirmed that multi-monitor is natively supported, and appears to be Hor+. From one screenshot we can see that while the HUD is not centered, but the elements are not stretched.

BF3 Alpha