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Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a sandbox-style action-adventure computer and video game developed by Rockstar North in Scotland. It is the third 3D game in the Grand Theft Auto video game franchise, the fifth original console release and eighth game overall. The game is set in the fictional state of San Andreas, which is based on Nevada, California, and Arizona, comprising three metropolitan cities: Los Santos, based on Los Angeles, San Fierro, based on San Francisco and Las Venturas, based on Las Vegas, with deserts, rivers, forests and a mountain separating the cities.

Manhunt 2

Escape the asylum and discover the truth in this sequel to the controversial first game.

Amnesia: The Dark Descent

Amnesia: The Dark Descent is a 2010 slow-burn survival/horror game with puzzle elements, developed and published by Frictional Games on their custom HPL Engine 2 (Penumbra used HPL1, Amnesia uses 2, Soma uses 3, and Amnesia Rebirth 3.5)

Mafia II

This game follows the path of the first Mafia game.

Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction is the fifth installment (released in April 2010) in the Splinter Cell series of video games. The game was developed by Ubisoft Montreal, developers of Tom Clancy's Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. The game introduces a number of new gameplay features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window.

Metro 2033

Metro 2033 is a post-apo FPS set in the underground tunnel network of nuked Moscow.

Soldier of Fortune: Payback

Soldier of Fortune: Payback is the third installment of the Soldier of Fortune game series. Unlike the previous two Soldier of Fortune games, which were developed by Raven Software utilizing the Quake 2 and Quake 3 engines, Payback was developed by Cauldron HQ, developed with Cauldron's in-house CloakNT engine, used in their previous First Person Shooter game, Chaser.

Assassin's Creed II

I stalk him. He never suspects. My steps quicken, a futile attempt to catch the pace of my pounding heart. Like a fat child chasing its fleeing deadbeat parent. I smell the dirt, the flavors, the stink of humans. It violates my nose and teases my focus. Of no concern. I cradle the bracer with my free hand. Soon. Soon, it will be. He stops, unawares. Ripe. Exposed. I gather my nerve and prepare to...Connection to server lost. Trying to reconnect and reload last checkpoint.