Metro 2033

Metro 2033 is a post-apo FPS set in the underground tunnel network of nuked Moscow.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:Single-Player
Developer:4A Games

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native. Simply select your desired resolution from the Options, Video menu.

A launcher exists if you want to edit some graphics settings including resolution and FOV without fiddling with config files: http://www.moddb.com/mods/metro-2033-launcher

FYI settings are saved in user.cfg files in two distinct locations:
1) C:\Users\\AppData\Local\4A Games\Metro 2033\ (or in WinXP: C:\Documents and settings\\Local Settings\Application Data\4A Games\Metro 2033\)
2) C:\Program Files\Steam\userdata\\43110\remote\
Any manual edit must be done in both user.cfg files to take effect.
There's also a third one in the install folder holding default values; you shouldn't need to ever edit this one (C:\Program Files\Steam\steamapps\common\metro 2033\).

Resolution is saved like this...
r_res_hor 1680 (display width)
r_res_vert 1050 (display height)

A couple other useful values...
r_fullscreen on (off for windowed mode)
sick_fov 45. (try 65. for a less "in your face" experience. Affects gameplay, cut-scenes and the main menu.)

Ultra/Super-Wide Specific Solution & Issues:

The game just fine with the resolution and nothing has to be tweaked.

Eyefinity / Surround Specific Solution & Issues:

In normal (fullscreen) mode, the game's aspect ratio is inherited from the monitor's native res (and not from the currently selected resolution). To play in single-screen on a multi-mon setup, you must enable windowed mode.
Native, Hor+.
The game will initially fill a 4:3 resolution with your multi-mon AR (and not the opposite), so everything is squished and some fonts are very small - but getting into the Video options menu to select your desired resolution should be easy. Otherwise, exit and edit the user.cfg files.
As usual, 5040x1050 (and other custom res's) might be unavailable to TripleHead2Go DE users in DX10/11 modes.

Mouse acceleration oddity: it seems the speed over the x axis varies with the display width. In multi-mon, horizontal mouse movement is noticeably "accelerated" compared to vertical movement (roughly 3x faster). If you have a fancy mouse with independent x/y acceleration, lower x acceleration to compensate. Some HUD elements stretch (weapon inventory icons, gas mask & night vision goggles overlays).

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
15:9 Resolutions:1280x768
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
Eyefinity / Surround Resolutions:5040x1050
Multi-Monitor Layouts:3x1-L