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Dead Space 2 2011 Manual PLP Instructions

Fullscreen (best choice *): SoftTH (DX9 x86). In-game select massive resolution.
OR Borderless: In-game windowed, quit. Edit %LOCALAPPDATA%\EA Games\Dead Space 2\system.txt. Window.Height & Width = your PLP resolution (no border **). ShiftWindow (+ border = borderless).


(PLP screenshot with bezel effect)
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Hunted The Demon's Forge 2011 Manual PLP Instructions

Game renders all well, hor+ & FOV looks proper. But minor issues (none a problem): A. Zoomed text on loading screens. B. Rendered video is mostly single-screen that requires key-press for proper FOV. C. When heavy damage is taken, the bloody red overlay which appears starts as shrunken square, then fills center screen properly (but not sides).


(PLP screenshot with bezel effect)
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Homefront 2011 Manual PLP Instructions

Game looks good, hor+ & FOV looks proper. But some things stretched (none a problem): HUD & text messages; occasionally "scope overlay" elements & loading/lobby screens.


(PLP screenshot with bezel effect)
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X-Plane 10 2011 Manual PLP Instructions

In-game (x64 or x86 version), windowed. ShiftWindow (+ border = borderless). FOV Fix: Hover at window top-left for menu; Settings, Rendering Options, change "lateral field of view" to 93.4, press Esc to close (FOV is approximate, change as needed; default was 60).


(PLP screenshot with bezel effect. HUD view via Shift+W)
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Assassins Creed Revelations 2011 Manual PLP Instructions

Game spreads all perfectly, except lighting maybe hint different (no worse/better) & multiplayer remains single-screen. Even rendered cutscenes are hor+ (unlike native LLL; so SoftTH is better).


(PLP screenshot with bezel effect)
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Alien Isolation 2014 Manual PLP Instructions

Edit (path-to-game)\DATA\ENGINE_SETTINGS.XML. Search for resolutionX & copy the whole line. Paste above it, changing for your resolution (4 nums, , no border *) & incriment precedence #. In-game, select windowed & your PLP resolution. ShiftWindow (+ border = borderless).


(PLP screenshot with bezel effect)
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