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Dying Light

Dying Light is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover operative sent to infiltrate a quarantine zone in a city called Harran. It features a zombie-infested, open-world metropolis with a dynamic day and night cycle. It was originally planned to release in 2014, but was pushed back to 2015.

Life Is Strange

Maxine may not be the most popular girl on the campus, but she's got a gift: rewinding time to rethink choices, undo mistakes, avert bad consequences. Suddenly caught in Arcadia Bay's tangle of secrets, only she can see that the whole city is on the brink of disaster... Life Is Strange is an episodic third-person adventure with an emphasis on atmosphere and the long-term effects of Max's actions. The story should be complete by July, 2015 although no official release date was announced for any of the remaining episodes.

Motorcycle Club

Pure arcade racing on officially licensed motorcycles. Tame every stretch of the road by switching instantly between 3 bike classes - a fast Superbike, a nimble Roadster and a steadfast Custom - each with their own special way to fill the turbo bar. Perform stunts (basically: don't hit things) to earn more Kudos and access single-bike time trials to unlock new models. Motorcycle Club features 22 bikes and 10 tracks (each with a reverse version). A demo was released three months after the full game, because bikers are rebellious like that.

Never Alone (Kisima Ingitchuna)

Little Iñupiaq girl meets magic arctic fox in a land of ice, wind and folklore. Together they will triumph over the deranged Manslayer and unlock documentary videos. Never Alone can be played with a pal but it's more of a "solo co-op" experience with spoken narration and lite gameplay. Don't let it fool you: behind the innocent bedtime story, simple platforming and cute graphics, there's a game eager to kill you. Repeatedly.

Grow Home

BUD: Gardener of the Galaxy. Deployed on a distant planet to grow a gigantic plant toward an orbiting spaceship, the clunky Botanical Utility Droid must deal with gravity and momentum relentlessly harassing its flimsy body. The resourceful little fellow has some tools to cope: a (broken) jetpack and a strong pair of hands to conquer the steepest slopes, and the ability to use flowers and leaves as hang gliders. Armed with resolve and no fear of heights, BUD will ride the giant plant's shoots into fertile floating islands... and meet the strange local lifeforms on a daring vertical journey.

The Crew

The Crew is an open-world racing game set across a simplified-yet-extensive map of the United States. Players can drive freely or teleport to discovered areas, and pick any activity between story missions, exploration, faction races and the many on- and offroad challenges scattered around the land. The always-online game blends solo and multiplayer seamlessly and borrows some of its progression mechanics to MMOs. Victory means money but more importantly access to better car parts, while XP and Crew Credits award perk points to improve various cars and driver stats.

Octodad: Dadliest Catch

Octodad is a third-person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. Octodad can slip through tight spaces, grab objects with his suckers, and knock things around with tremendous strength. But if the player does things too out-of-the-ordinary, Octodad's family will grow suspicious and realize what he really is. If they do, it's game over for Octodad! (from official site)

Daylight

Warning: this game is cursed. Developed by now-defunct Zombie Studios, the technically clunky first-person adventure struggles to turn its repetitiveness and randomly-assembled corridors into an engrossing experience. The first title built with Unreal Engine 4 to be released, Daylight is also the ominous sign that a new era of UE-powered Tunnel Vision might be upon us...

The Talos Principle

You awaken, a synthetic creature at odds with this decrepit place. The voice of your maker urges you to find Sigils, the geometric artefacts locked behind seemingly impenetrable mechanisms in rooms and passageways opening all around you. There will be devices to jam, laser beams to redirect, contraptions to activate or put to sleep. You now have a purpose. What more could you want ?