Static Aspect

Cutscenes fixed to a static aspect ratio, with black bars above and below at a narrower resolution and on the sides at a wider resolution.

Flame Over

Flame Over is a fire fighting 'squirt 'em-up' game with randomly generated levels, blending twin stick shooter and roguelike design principles.Flame Over features a mesmerising dynamic fire system that burns and spreads
according to the materials found in each randomly generated level. Watch fires spread according to the materials available, attacking your fire fighter and generating dangerous hazards across 4 game zones.

Beyond Eyes

Blind girl looks for her cat pal through the blankness of the visible world, her other senses gradually revealing it in a flurry of watercolors. A slow-paced eerie and emotional walk that makes blindness look a lot like being a short-range psychic with a limp.

Alien Spidy

Alien Spidy is a platformer in which players take control over Spidy, a spider-like creature, who crashlands on a planet in search for his friend Virgil. Spidy has to travel through 69 side-scrolling levels while jumping to avoid pits, hazardous environments (both immobile and moving) and other obstacles. He also shoots out threads which clutch to certain surfaces and are used to travel farther by swinging. Special level objects, e.g. one which allows higher jumps, and power-ups are introduced over the course of the game.

Planet Alcatraz

Planet Alcatraz is a real-time post-apocalyptic RPG. It has been described by the developers as a mixture between Neverwinter Nights and Fallout, on a smaller scale. The game features a non-linear plot, extensive dialogues, a character development system similar to Fallout, with Traits, Skills and Perks, as well as a real time with pause combat system. It uses the same graphical engine as the hack'n'slash game Dawn of Magic.

Conflict: Denied Ops

Conflict: Denied Ops is a highly accessible FPS featuring massive, extremely explosive firefights across destructible environments. Work as a team to utilize the specific skills of each operative and experience the ultimate in destructive satisfaction with tons of exploding objects and an endless barrage of terrorists who are begging to be blown to hell.

Narco Terror

Dishing out justice, one grenade at a time! Narco Terror combines the good of the old and the amazing of the new in an action-packed twin-stick shooter about an over-the-top one-man war against a drug cartel. In true arcade-style, it is filled with unlimited ammo, ear-splitting grenades, huge explosions, massive tanks, armed helicopters and fast planes. 1-2 players drop in/out, local and online.

Assassin's Creed Syndicate

This game takes place in London in 1868 during the Industrial Revolution. Like many of the earlier games it is told as a simulation played in the present using the Animus technology from the Abstergo company from the viewpoint of an anonymous Assassin initiate. In the present Rebecca Crane and Shaun Hastings clash with the Templars who are searching for a Piece of Eden in modern day London. There are regularly short sequences in modern times, but the game is almost entirely played in the simulation of London following the Assassin twins Jacob and Evie Frye who look for Pieces of Eden.

X Rebirth

X: Rebirth is set in the Albion space system which was established in X³: Albion Prelude. The player takes the role of Ren Utani who discovers the legendary space ship Albion Skunk and, together with his co-pilot Yisha, gets involved in the faction war between the governing Pultrach Mining Corporation and the Heart of Albion rebels. The campaign mostly serves as introduction to the game elements as the game's focus is still on player freedom.

Cradle

Mongol cyberpunk, a rare glimpse of humanity's dys-steppe-ian future. Helped by a broken gynoid, a man looks for his past between a cozy yurt and a derelict amusement park. Cradle is part point-n-click, part puzzle-action - although the most action-oriented puzzle rooms may be skipped (or tackled later on) without interfering with the story. Streamlined checkpoint and inventory systems also make hoarding useless, so you can lose yourself to the atmosphere and mysteries of a dying world.