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PostPosted: 25 Jan 2019, 08:54 
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Cutscenes still 16:9 despite res patch.


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PostPosted: 25 Jan 2019, 10:32 
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The vignette disable still works for me, however after applying it a number of textures in darker areas of the game turned grey-ish. Reverting back to the original exe fixed this issue, so it's definitely related to the patch.


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PostPosted: 25 Jan 2019, 11:15 
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Hi any chance of a 32:10 3840x1200 patch?


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PostPosted: 25 Jan 2019, 11:57 
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Evil_Raven wrote:
vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe



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PostPosted: 25 Jan 2019, 12:07 
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The sharpening removal patch works perfectly, but the vignette one causes this texture / lighting glitch to happen:


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PostPosted: 25 Jan 2019, 15:48 
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jackfuste wrote:
Evil_Raven wrote:
vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • Attachment:
    re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • Attachment:
    re2_release_disable_vignette.7z

  • Attachment:
    re2_release_disable_sharpening.7z


Thank you so much for the cutscene fix it works!


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PostPosted: 25 Jan 2019, 16:05 
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Really hope there is a cutscene fix. Very annoying with 21:9.

Really need too figure this out myself. I hate relying on other people and almost begging for a feature that frankly should be there.

Edit: I am dumb. The fix above from Jack works. Thank you SO much.


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PostPosted: 25 Jan 2019, 17:43 
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jackfuste wrote:
Evil_Raven wrote:
vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • Attachment:
    re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • Attachment:
    re2_release_disable_vignette.7z

  • Attachment:
    re2_release_disable_sharpening.7z

thank you! The developers of RESIDENT EVIL 2 is not capable of it, but thanks to you we can enjoy the game
sorry for my english I am not native speaker

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PostPosted: 25 Jan 2019, 18:55 
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Cutscene no black bars is perfect. Hope to see disabled vignette (during normal gameplay)


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PostPosted: 25 Jan 2019, 19:23 
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i'll update trainer vignette removal on monday next week

EDIT : could anyone confirm this fov changer by jim still working https://twitter.com/jim2point0/status/1 ... 9012367360 ?

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PostPosted: 26 Jan 2019, 02:32 
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jackfuste wrote:
Apply this patch to re2.exe
Attachment:
re2_32x9.7z

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00


Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!

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PostPosted: 26 Jan 2019, 03:02 
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Funkengreuven wrote:
jackfuste wrote:
Apply this patch to re2.exe
Attachment:
The attachment re2_32x9.7z is no longer available

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00


Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!


Never mind, I found the patch tool, but this is what I see in Nvidia Surround when I use it. Is this just the game and nothing can be done about it? I appreciate the effort, but roughly half the available screen space is black as the graphics just fade out on the sides. I attached a picture...


Attachments:
883710_20190125205932_1.png
883710_20190125205932_1.png [ 3.45 MiB | Viewed 18949 times ]

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PostPosted: 26 Jan 2019, 03:32 
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Nice, thanks Jack! Not sure if this was taken care of yet, as I've yet to play the full game, but the only thing missing seems to be a centered HUD for 48:10, 48:9, and 21:9 setups. Other than that, it seems just about already done on our side!


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PostPosted: 26 Jan 2019, 04:04 
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Yeah we need a centered hub for 21:9 setups please!

Also vignette removal doesn't seem to be doing the trick!


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PostPosted: 26 Jan 2019, 06:53 
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Is the attached picture normal??? I used the RE7 patch tool for resolutions over 21:9 found in this thread by Jack, but it doesn't seem to be working correctly or else maybe it's just the game engine and it's the best it can do. In any case, I'm playing in Nvidia surround @ 7680x1440 and as you can see nearly half the real estate is not being used. Is this right, or is there something else I can do to make it fill the screen more fully? Thanks in advance for any help you can provide!


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PostPosted: 26 Jan 2019, 10:06 
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Black bar removal works in the full game, right?

So the only thing that's left to fix is the vignette?

I haven't bought the full game yet so i can't test it yet. But it's really concerning me now whether I should really buy the game or not.


Edit: Upon further testing the demo I realized that the lighting bug caused by removing vignette is present in the demo too. That's very unfortunate. Looks like removing the hex code for vignette removes some other effects then. Now the only hope for proper fix is by hoping RE Engine can be modded [RE7 is still unmoddable] and then removing the vignette texture separately.


The vignette is bothersome with even 16:9 aspect ratio. The game is already too dark and the vignette makes it more atrocious.

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PostPosted: 26 Jan 2019, 17:40 
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jackfuste wrote:

Attachment:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.


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PostPosted: 27 Jan 2019, 03:20 
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susahamat wrote:
i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.


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PostPosted: 27 Jan 2019, 04:20 
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Bob Saget wrote:
jackfuste wrote:

Attachment:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.



Uhhh...it doesn't work for a lot of us. I think you need to open your eyes and see the grey areas that happen as a result of vignette removal.


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PostPosted: 27 Jan 2019, 17:07 
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jackfuste wrote:
Evil_Raven wrote:
vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • Attachment:
    re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • Attachment:
    re2_release_disable_vignette.7z

  • Attachment:
    re2_release_disable_sharpening.7z


Thanks a ton!
One problem tho.. The menu sounds have disappeared after applying the patch..
Anyone else?

Ok strange. I restarted the game multiple times and it didn't fix it. When I started the re2.exe file directly instead of through Steam I now have menu sounds.


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PostPosted: 27 Jan 2019, 22:26 
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gr3y5had0w wrote:
susahamat wrote:
i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.

i am afraid not, still doesn't fixed that graphical issues.

===RE Remake Vignette Removal Trainer===
This Release to switch the Vignette to On/off Realtime during In-Gameplay,Real Time Cutscenes. For Demo release visit this link
Attachment:
RE2R_VignetteRemoval.jpg
RE2R_VignetteRemoval.jpg [ 44.48 KiB | Viewed 6418 times ]

STEAM(DayOneVersion)
Attachment:
RE2R_VignetteRemoval.7z [3.89 MiB]
Downloaded 1564 times
(Compatible w/ Jackfuste Fix)

Known Issues
1.Broken Lighting has broken in some area making graphical issues greyish effect on assets w/ vignette disabled. (Workaround: just switch to default for a moment)


i would recommended to use this http://www.wsgf.org/forums/viewtopic.ph ... 96#p174396


Attachments:
rer2-vignette-removal.gif
rer2-vignette-removal.gif [ 1.08 MiB | Viewed 6524 times ]

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Last edited by susahamat on 03 Feb 2019, 00:10, edited 3 times in total.
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PostPosted: 28 Jan 2019, 22:00 
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Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.


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PostPosted: 29 Jan 2019, 00:30 
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M1keSpb wrote:
Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.


Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening


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PostPosted: 29 Jan 2019, 11:26 
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gr3y5had0w wrote:
M1keSpb wrote:
Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.


Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening

Thanks, I'll try later.
EDIT: It works. Thank you very much!


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before.jpg
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PostPosted: 29 Jan 2019, 22:50 
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For those Surround users:
Image

- Full centered in-game UI.
- Markers inside the game span across all 3 screens.
- Letterboxing in cinematics removed.
- Fixed the Vignette WITHOUT COLOUR INVERSION problems.
- Ability to control the amount of vignetting you want.
- Videos and Concept Art and etc confined to the centre screen.
- DirectX11 ONLY!
- Ability to switch between Centred UI and Default anytime.
- Byte hack for FOV required (Big thanks to Jackfuste)!

All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios).
Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D

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E-mail and Paypal (for people who wants it): [email protected]


Last edited by helifax on 29 Jan 2019, 23:01, edited 4 times in total.

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PostPosted: 29 Jan 2019, 22:56 
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DUPLICATE

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 29 Jan 2019, 23:08 
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helifax wrote:
If somebody is interested in this, let me know. I might "sell it" lol :D


I'll bite. How much?


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PostPosted: 30 Jan 2019, 02:04 
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These days, to encourage further efforts, I always donate for good work on games that I play. Without community support, triple wide would not be a thing, and it's too good to let go.

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PostPosted: 30 Jan 2019, 05:19 
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Just posting again to thank jackfuste and everyone contributing here for their amazing work. You're making our experience with the game so much better. Cheers!


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PostPosted: 30 Jan 2019, 19:58 
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admiraltennek wrote:
helifax wrote:
If somebody is interested in this, let me know. I might "sell it" lol :D


I'll bite. How much?


I was joking, hence the quotes:) I will release it in the following days :)

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WideScreen Fixer

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PostPosted: 30 Jan 2019, 20:45 
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helifax wrote:
For those Surround users:
- Full centered in-game UI.
- Markers inside the game span across all 3 screens.
- Letterboxing in cinematics removed.
- Fixed the Vignette WITHOUT COLOUR INVERSION problems.
- Ability to control the amount of vignetting you want.
- Videos and Concept Art and etc confined to the centre screen.
- DirectX11 ONLY!
- Ability to switch between Centred UI and Default anytime.
- Byte hack for FOV required (Big thanks to Jackfuste)!

All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios).
Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D

If I understand correctly, this will also work for ultrawide (21:9, 3440x1440)? I'm mostly interested in the removal of the vignette and letterboxing.


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PostPosted: 30 Jan 2019, 22:38 
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@gr3y5had0w : of course it will works

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PostPosted: 31 Jan 2019, 00:36 
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helifax wrote:
(21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


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PostPosted: 31 Jan 2019, 12:42 
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TheWitcher wrote:
helifax wrote:
(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.

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I just wanted to stop by and say THANK YOU guys for all your support. It's great to see that after all these years you guys continue to work hard and develop something truly valuable for the gaming community. Your contributions are very well appreciated and cheers for taking gaming to whole another level!


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PostPosted: 01 Feb 2019, 00:50 
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helifax wrote:
TheWitcher wrote:
helifax wrote:
(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.


Looking forward to this release! Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


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PostPosted: 01 Feb 2019, 01:04 
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can't wait to test out the Vignette fix and on 21:9 :) thanks for the hard work helifax!!!


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Hey ho, im playing on my Surface Book in 1500x1000. Is there a way to remove the letterbox?

EDIT: ok found it. Thank you very much @jackfuste !!


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PostPosted: 02 Feb 2019, 06:11 
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helifax wrote:
TheWitcher wrote:
helifax wrote:
(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.


ah okay. I was sooo confused. Lol :)

Any ideas when the vignetting without grey areas tool will come out by you? Hungry for that sir :D


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PostPosted: 02 Feb 2019, 06:13 
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Abbie Doobie wrote:
Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.


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PostPosted: 02 Feb 2019, 09:27 
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TheWitcher wrote:
Abbie Doobie wrote:
Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.

:lol: :wave: :lol: So true TheWitcher, maybe the dude was being sarcastic?


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PostPosted: 02 Feb 2019, 11:01 
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I've finally bought the game, it's downloading now. I will test if the new fix by helifax:

-Fixes 16:10 and 4:3
-Fixes 21:9
-Also removes blackbars from cutscenes.

Then I will test how the vignette removal work on the full game. Hopefully it wont break the graphics.

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PostPosted: 02 Feb 2019, 17:28 
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Image

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!

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PostPosted: 02 Feb 2019, 19:58 
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thanks helifax . sorry out of topic , could you fix hud for ace combat 7 ?

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PostPosted: 02 Feb 2019, 20:17 
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helifax wrote:

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!

Hmz ... I guess this doesn't work with my ReShade config, am I right? If I put it in my RE2 folder with my ReShade, the game won't start anymore. If I use the d3d11.dll, I get your fixed, but not the ReShade, if I use the dxgi.dll from ReShade I get that, but not your fixes. Is it possible the get both? I disabled sharpening and use adaptive lumasharpen which looks way better.


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PostPosted: 02 Feb 2019, 22:15 
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gr3y5had0w wrote:
helifax wrote:

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!

Hmz ... I guess this doesn't work with my ReShade config, am I right? If I put it in my RE2 folder with my ReShade, the game won't start anymore. If I use the d3d11.dll, I get your fixed, but not the ReShade, if I use the dxgi.dll from ReShade I get that, but not your fixes. Is it possible the get both? I disabled sharpening and use adaptive lumasharpen which looks way better.


What reshade version are you using?
If you rename the Reshade d3d11.dll to dxgi.dll both should work!

Can you please paste a link to your Reshade, so I can investigate? :)
Many thanks!

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PostPosted: 02 Feb 2019, 23:30 
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I'm having a similar issue with using this with ReShade, where if both the d3d11.dll and dxgi.dll are in the same folder the game just crashes immediately at launch...


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Alden wrote:
TheWitcher wrote:
Abbie Doobie wrote:
Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.

:lol: :wave: :lol: So true TheWitcher, maybe the dude was being sarcastic?

Nah, not being sarcastic. The primary target for this title was console, so for the game to (mostly) properly support ultrawide was a huge surprise to me. No HUD or UI stretching, and no workarounds required to run the game in oddball resolutions. Black bars are present during cinematics, as well as 24/7 on taller ratios like 4:3 or 16:10, but with atmosphere and presentation being key it makes sense that they want to focus your view... but still I want to disable the black bars personally :P


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Thank for fixing the issue with vignette T_T


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Are you guys using the latest version of Reshade? or an older version?
I haven't checked it with Reshade yet, but I can do that, if I only know what to check against :)

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Helifax,

This is a quality fix. Donated.

If I can nitpick, exactly like the monster hunter fix: "some UI elements when they touch the edges of the middle monitor will stretch for a brief moment."

Is this a Capcom thing?

Anyway, if you are able to sort this, it might be two birds with one stone, RE2 and MHW. I would donate again for these two, I find this bug very distracting, and I would love to have a perfect fix or these two games.

Meanwhile, to get around the bug in RE2, I have mapped F11 to some of the buttons on my gamepad. That way, I can center the interface to use the map, and then explore the world with no UI stretching. It's not perfect though, certainly fiddly.

Also, I'm sure i'm in the minority here, but for triple wide, if there was a version with no cutscene fix, I would appreciate it. The reason is, the scenes are not formally choreographed outside of 16:9, so there can be distracting bugs there. For example, the first cutscene when Leon meets Jill, he is holding his gun, but as his hands would be offscreen on 16:9, the gun is simply floating near his hands. Another example are characters that pop into the side screens outside of the 16:9 view. For these reasons, I prefer the cutscenes to remain 16:9 as designed.

Thanks for the fix thus far. I'm using it, but so close to perfect.

I second the request for Ace Combat.


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PostPosted: 02 Feb 2019, 23:51 
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helifax wrote:
Are you guys using the latest version of Reshade? or an older version?
I haven't checked it with Reshade yet, but I can do that, if I only know what to check against :)


I can confirm that I'm using the latest version of ReShade (4.1.1.496).


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PostPosted: 03 Feb 2019, 00:03 
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nice thanks for vignette fix


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@esteady1:
Much appreciated! And big thank you for the feedback!
What resolution are you running at since? The UI shouldn't be stretched at all. Can you please show me a screenshot (or more) with the problems you are encountering?
Disabling the Cinematic black bars can be done in reverse;) I can add them back :)
For MHW, I definitely want to revisit that fix (I learned quite a few things while making this fix for RE2 and I certain I can apply and improve that game as well!)

@ALL:
There is currently a bug that prevents 3DMigoto to work with Reshade (tested from 3.x to 4.1.1). I can't give an ETA for when this will be addressed, but I hope soon :)

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susahamat wrote:
nice thanks for vignette fix

Awesome! I am really glad that it works! And I want also to thank you for all the marvelous fixes you have done so far! :rockout:

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PostPosted: 03 Feb 2019, 01:01 
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Updated the fix:
- When pressing F11 will now disable the Black Bars removal during cinematics (as requested).

Same link from Page 9.

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PostPosted: 03 Feb 2019, 01:10 
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hey helifax when using your fix, it seem the 3dsettings feature Pre rendered frames in Nvidia Control Panel silently changed to 1 . it is normal ??

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PostPosted: 03 Feb 2019, 01:40 
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Yes,
That is correct. It's assigned for this profile alone though (re2-3DMigoto)
If you don't want it (It's required for Stereo3D normally) you can open d3dx.ini and look for it under the [Profile] section. You can disable it from there.
You can then put it back to default (using Nvidia Inspector) and 3DMigoto wrapper will not override it.
In this game it makes no difference though from what I've seen :)

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PostPosted: 03 Feb 2019, 01:44 
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Helifax,

The majority of the UI is working as intended. But just like in MHW, when a 2D icon crosses the bezel, it stretches. So in MHW, these were the icons identifying points of interest, like the names of surrounding NPCs.

In RE2, its the icons in the environment that signify a point of interaction, so the black icon with the arrow indicating "look here for action prompt."

I will try to post a pic, but I saw you were on just now, so sent this quick

I play in triples, 5888x1080 bezel corrected.

Also, can I please ask that the UI fix and Cutscene fix get mapped to different keys?


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PostPosted: 03 Feb 2019, 01:50 
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esteady1 wrote:
Helifax,

The majority of the UI is working as intended. But just like in MHW, when a 2D icon crosses the bezel, it stretches. So in MHW, these were the icons identifying points of interest, like the names of surrounding NPCs.

In RE2, its the icons in the environment that signify a point of interaction, so the black icon with the arrow indicating "look here for action prompt."

I will try to post a pic, but I saw you were on just now, so sent this quick

I play in triples, 5888x1080 bezel corrected.

Also, can I please ask that the UI fix and Cutscene fix get mapped to different keys?


Awesome! I know understand what you are referring to! ( I thought I fixed this issue, but clearly not ^_^)
Sure, I can add a different key for the Cinematics. I was wondering if SHIFT+F11 would be ok? (So we keep everything related to the F11 key? or would a completely different key be better?)

Cheers!

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God damn - this is groundbreaking work. No idea what 3DMigoto is or how it works with RE2 - but I LOVE the fact I didn't have to alter the .exe to remove black bars.....would these config files be needing updates if the re2.exe ever gets updated?

NO Vignetting and no grey inversion bugs? Seriously? Legendary man!

Thanks helifax. You're legend! I really wish I have the money to donate but currently I'm broke. :( Give me time though hehe

Might I request: in-game sharpening removal? Thanks!


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Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


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admiraltennek wrote:
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


When I try to do this, my game starts up with an on screen display/gui showing Stereo Disabled and a bunch of text like (V/V: 0, etc) in green on the top. Not familiar with 3DMigito so not sure how to turn it off.


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BaconKnight wrote:
admiraltennek wrote:
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


When I try to do this, my game starts up with an on screen display/gui showing Stereo Disabled and a bunch of text like (V/V: 0, etc) in green on the top. Not familiar with 3DMigito so not sure how to turn it off.


Open d3dx.ini and search for "hunting=" (without quotes) and change the 1 next to it to 2. Alternatively, you can just press 0 on your numpad to make the overlay go away. I'd also recommend disabling all the logging options at the top of the file (change the 1's to 0's), as having these enabled resulted in a very large log file in my game folder.


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Hey Admiral, thanks for tips, though I tried just copying over Helifax's d3dx.ini file (while still moving the D3d11.dll and d3dcompiler_46.dll from 1.2.73) and that seemed to work, along with working with Reshade. Think that should be good?


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I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. :P


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admiraltennek wrote:
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?


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TheWitcher wrote:
admiraltennek wrote:
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?





http://www.screenshotcomparison.com/comparison/129269
http://www.screenshotcomparison.com/comparison/129270

i fixed the black levels so there is no more of that haze look (blacks not being black) use reshades smaa over ingames, and another to slightly improve color


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PostPosted: 03 Feb 2019, 07:46 
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helifax wrote:
Image

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!


Hey the download link isn't working. It's taking me to a page that shows weird codes as if I opened the rar file with notepad.

However I did try to copy all these codes to a text file and changed the extension to rar but the archive still fails to open.

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Seems that 3dsurround site is being weird.

Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now


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valkyrie743 wrote:
TheWitcher wrote:
admiraltennek wrote:
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?





http://www.screenshotcomparison.com/comparison/129269
http://www.screenshotcomparison.com/comparison/129270

i fixed the black levels so there is no more of that haze look (blacks not being black) use reshades smaa over ingames, and another to slightly improve color


Well I'm sold ....damn! I didn't realize it was that bad. Teach me how to get it working with helifax's thing lol. all the d3dx.ini talk is confusing can you simplify the options plz?


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Hi helifax, thank you for the patch!
There are minor issues with it however. Some GUI elements don't show properly (see the ammo count area) and black bars still show for couple of frames when you enter a cutscene.


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PostPosted: 03 Feb 2019, 10:11 
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Awesome fix! Thanks heli. Hoping for DX12.


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admiraltennek wrote:
I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. :P


Another dumb question hoping someone has an answer to, but I noticed that when the game starts, there's this beeping sound. Tried it both ways, using Helifax's d3dx and bringing it in from 1.2.73 and modifying it, seems to be the same. Is there a way to disable it? If not, then that's fine, fairly minor thing.


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TheWitcher wrote:
Seems that 3dsurround site is being weird.

Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now


Looks like it worked using Microsoft Edge. Huh Edge isn't as useless as I thought lol.

Anyway, it seems like Helifax's fix work well with RE2. The vignette is gone without screwing up the lighting, which is a good thing. This fix doesn't remove letterbox on 16:10 and 4:3 though.

But that can be solved too by using the old fix for the demo.

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Pressed zero on the numpad when using Helifax's fix and this came up. What is it?


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Mechanical.Paladin wrote:
Pressed zero on the numpad when using Helifax's fix and this came up. What is it?


That is the UI for the wrapper used for hunting the shaders.
I have disabled it and re-uploaded the fix.

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I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080


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PostPosted: 03 Feb 2019, 17:26 
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Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue

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PostPosted: 03 Feb 2019, 18:54 
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susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

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PostPosted: 03 Feb 2019, 18:58 
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Hobe wrote:
I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080


Make sure you are trying it with a CLEAN EXE ONLY WITH THE FOV fix and not any of the other HEX edits - which break the rendering.
NVM, I found a bug with bezel corrected resolutions. Working on it.
Also, it seems that if you have a cracked version of the game, this might not work, since the hacks/cracks whatver, prevent the d3d11 hooking.
SO... have a legit STEAM version!

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PostPosted: 03 Feb 2019, 19:31 
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Hobe wrote:
I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080


If you are using FAKE fullscreen (Borderless Window) make sure your WINDOWS DESKTOP resolution == Game Resolution.
In your case make both windows and the game run at 6000x1080.

OR
Use Windowed mode or Fullscreen mode.

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PostPosted: 03 Feb 2019, 19:46 
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Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar

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PostPosted: 03 Feb 2019, 20:44 
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helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.


it seem only in police station but aint big deal hehe but in next area works flawlessly :rockout:

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PostPosted: 03 Feb 2019, 21:17 
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Amon Amarth wrote:
Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement


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PostPosted: 04 Feb 2019, 00:54 
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Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.

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PostPosted: 04 Feb 2019, 03:35 
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Now that is a quality fix! You have solved it Helifax!

Another fiver donated.

Can you apply that same knowledge to MHW? That game was so close, except for that stretched UI across the bezels.

Thank you!


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PostPosted: 04 Feb 2019, 03:48 
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HWGuy wrote:
Amon Amarth wrote:
Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement


Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and adds literally close to nothing in terms of graphical fidelity.

Not even sure why they included it!


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PostPosted: 04 Feb 2019, 04:35 
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Oh crap, I was wrong!

It still happens. It seems better because it took me sometime to see it. However, the same stretching of the black arrow icon will occur, but under specific circumstances. Only if the icon is in the top 1/5th of the screen, so it only occurs when the action icon is high up on a wall. It seems there is a sharp demarcation at that level, where if the arrow is made to stretch, slowly panning the camera up and down makes the bottom of the arrow get cut off, ie disappears (exactly as desired), as it moves into the lower 4/5ths of the screen.

All icons on the ground or desk height/door knob height are spared.

So close. I can live with it, but I hope you can solve it, because knowing how to rid it completely is gonna be required for MHW, where there are icons everywhere.


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PostPosted: 04 Feb 2019, 05:26 
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I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.


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PostPosted: 04 Feb 2019, 14:22 
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helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:
Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

What about the broken ammo container UI element?


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PostPosted: 04 Feb 2019, 20:30 
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Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL.
Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it back when a cinematic appears.

Make sure you are running an up-to-date version of the fix.

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PostPosted: 04 Feb 2019, 20:34 
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esteady1 wrote:
I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.


Yes, I know about the map and that annoys me as well. Haven't looked too much into it, but I am planning on doing so :)
And you are correct, that now that happens in the upper part of the screen (You will see this in basically 2 areas in the game from what I noticed).
For this I currently don't have a better solution in place. The game uses 1 texture for all button prompts (in-game and in-menu), hence this problem where I need to move them in the menu, but not the game. But, since is the same texture, is hard to find what the Texcoords are for each and individual icon. I do know about a way to fix it, but is not an easy fix ;) I will check it out a bit later:)

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PostPosted: 07 Feb 2019, 02:46 
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helifax wrote:
Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar

Huh. Even with this, my game crashes with ReShade. When I remove these files, the game launches again. Using ReShade 4.1.1.


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PostPosted: 07 Feb 2019, 03:52 
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latest reshade 4.1.1 works fine here , no CTD

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PostPosted: 07 Feb 2019, 15:55 
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I guess I'm just boned. I don't understand it. I grabbed the one that's supposed to work with ReShade but my game just won't launch while that fix is in the folder.

Damn :(

Thanks for all your efforts though. The sharpening removal and cut scene fix by jackfuste is working for me.


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PostPosted: 08 Feb 2019, 16:31 
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helifax wrote:
esteady1 wrote:


Hey I found a problem with your vignette fix. Using 3DMigito causes severe frame pacing issues with the game. Is there anyway to fix that? Also it causes some weird shit with the Nvidia drivers where "Pre rendered frames" forces itself to "1" no matter how many times I change it.

Edit: Forced pre rendered frames issue can be solved by editing the ini file as shown by this user: https://forums.geforce.com/default/topi ... 1/#5982941

It does minimzie the stutters. But there are still stutters. So the problem is not completely solved.

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PostPosted: 08 Feb 2019, 20:07 
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Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...

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PostPosted: 09 Feb 2019, 07:54 
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helifax wrote:
Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...


You can see the stutters if you use the ingame 30 FPS lock when using 3DMigoto.

Without it, the ingame 30 fps lock barely stutters.

Ingame 60 FPS lock also stuttered unless I used Vsync on and ran at 60Hz.



Pre rendered frames did make some difference. Like when it was set to 1, locking the framerate to 45 fps caused severe stutters. Setting it to default for some reason reduced the stutters.





Have you tried the ingame 30 fps lock? Also locking the framerate to 40 FPS with RTSS ended up with severe stutters when the fix was applied. All these stutters go away if I remove 3dmigoto fix.

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PostPosted: 09 Feb 2019, 22:14 
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I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy :)

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PostPosted: 10 Feb 2019, 08:22 
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helifax wrote:
I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy :)


Well I was hoping there was something I could do to prevent the stutters but if you want me to just uninstall the fix, then okay...

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PostPosted: 11 Feb 2019, 20:59 
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helifax wrote:

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!

Hey helifax, thank you for making a mod that removes vignette but doesn't have the inverted colors bug! And works with reshade!

I made an account to ask if it's possible to make this work with the First Person mod by Praydog? https://github.com/praydog/RE2-Mod-Framework
When i have both installed, the First Person mod stops working, but yours still work. First Person mod also has an option to disable vignette, but then it has the inverted colors bug.


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PostPosted: 15 Feb 2019, 22:54 
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Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!


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PostPosted: 16 Feb 2019, 22:47 
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ddave wrote:
Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!

use mod framework.


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PostPosted: 17 Feb 2019, 00:21 
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ddave wrote:
Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!


Just manually do what Jack said, it works even after the survival update :rockout:

jackfuste wrote:
or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


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Helifax, I am the guy who tagged your fix as causing glitches in the main menu and in-game on the PC Gaming Wiki. I hadn't gotten around to recording them until now so here it is:

Your mod:
https://www.youtube.com/watch?v=3FHCn3AtQKM

Vanilla:
https://www.youtube.com/watch?v=eZFhAHQGWmg

There are 3 unique glitches present just in these 25 second clips. First one is the main title card having a blink out as the fade in effect draws. Most likely because the fade in effect uses the same shader as vignette. Second glitch comes from the character select screen, as you pick a different one there is a momentary flicker of the real-time rendered background popping in and then disappearing. Last glitch is when choosing difficulty. There is supposed to be a full black background to help highlight the selections. This is completely gone with the mod installed, again because it probably draws upon vignette shader to achieve.

It's a shame because all these problems are really CAPCOM's fault for coding it so poorly, but I doubt there's anything we can do about it. I haven't tested it far in-game but I believe anytime there's a cutscene you get a similar flicker artifact too as the vignette shader briefly changes. If you think there's anything that can be done about this, I'm sure all RE fans will greatly appreciate it.


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PostPosted: 17 Feb 2019, 19:39 
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KuraiShidosha wrote:
Helifax, I am the guy who tagged your fix as causing glitches in the main menu and in-game on the PC Gaming Wiki. I hadn't gotten around to recording them until now so here it is:

Your mod:
https://www.youtube.com/watch?v=3FHCn3AtQKM

Vanilla:
https://www.youtube.com/watch?v=eZFhAHQGWmg

There are 3 unique glitches present just in these 25 second clips. First one is the main title card having a blink out as the fade in effect draws. Most likely because the fade in effect uses the same shader as vignette. Second glitch comes from the character select screen, as you pick a different one there is a momentary flicker of the real-time rendered background popping in and then disappearing. Last glitch is when choosing difficulty. There is supposed to be a full black background to help highlight the selections. This is completely gone with the mod installed, again because it probably draws upon vignette shader to achieve.

It's a shame because all these problems are really CAPCOM's fault for coding it so poorly, but I doubt there's anything we can do about it. I haven't tested it far in-game but I believe anytime there's a cutscene you get a similar flicker artifact too as the vignette shader briefly changes. If you think there's anything that can be done about this, I'm sure all RE fans will greatly appreciate it.



No offense..but why does that stuff in the menu really matter? A tiny little flash on a title screen and a background isn't black? I'll trade that for no vignette any day.

I have noticed that the black bars on the side of cutscenes pop in for a split second when the cutscene ends though, and that didn't used to happen with the cutscene fix I used prior to this.

Again though not a big issue.


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PostPosted: 17 Feb 2019, 19:49 
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Because it's not just the menus, it's ingame too with cutscenes like you said with the black bars pop in. And with a game that has you constantly going to the main menu during speedrunning where you mess up a run and reset, it can get annoying. Personally I find it far more disruptive than simply disabling vignette completely with hex editing and having those minor visual oddities from volumetric lighting and the skybox. If you run with volumetric lighting completely off for max performance like I do, then it becomes a non-issue entirely. Besides, I'm just trying to be as complete and transparent about what users should expect when using these things as they might see it and think their computer is artifacting when it's not.


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KuraiShidosha wrote:
Because it's not just the menus, it's ingame too with cutscenes like you said with the black bars pop in. And with a game that has you constantly going to the main menu during speedrunning where you mess up a run and reset, it can get annoying. Personally I find it far more disruptive than simply disabling vignette completely with hex editing and having those minor visual oddities from volumetric lighting and the skybox. If you run with volumetric lighting completely off for max performance like I do, then it becomes a non-issue entirely. Besides, I'm just trying to be as complete and transparent about what users should expect when using these things as they might see it and think their computer is artifacting when it's not.


Fair enough I thought from your post that you were just kinda nit picking about the menu. Apologies.


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PostPosted: 18 Feb 2019, 03:17 
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Hi, the black bars during cutscenes are back as of the Ghost Survivors update. I tried re-applying the fix, but it causes the game to crash on startup.


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Can anyone update the resolution patch? It doesn't work after 15 February update.
Or give the updated hex values to change in the hex editor. Thanks


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PostPosted: 18 Feb 2019, 10:35 
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Use Helifax fix . it still does worked in latest update


Attachments:
re2_2019_02_18_16_34_08_037.png
re2_2019_02_18_16_34_08_037.png [ 2.34 MiB | Viewed 7541 times ]

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PostPosted: 20 Feb 2019, 10:59 
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Latest update broke Jackfuste's fix for 16:10 and 4:3 aspect ratios.

Maybe I should manually hexedit the exe. What was the code? Helifax's fix doesn't change 16:10 and 4:3


Edit: Okay I searched all the pages in this thread but there was no mention of the hex codes that needs to be replaced. If some knows the hexcodes, please let me know. The latest update broke 16:10 again.

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PostPosted: 20 Feb 2019, 12:19 
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Looking up in the differences of the old exe and jackfuste's 16:10, 4:3 patch, I found change in the following hex codes:

Code:
00 00 00 40 E1 7A 74 3F FD FF A7 3F
to
Code:
00 00 00 40 E1 7A 74 3F FD FF A7 40



And

Code:
FF FF FF 48 83 C4 28 C3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
to
Code:
FF FF FF 48 83 C4 28 C3 41 81 78 CC 6C 00 6C 00 74 0E E9 EE 05 E0 01 90 90 90 90 E9 FE F9 1F FE 0F 57 C0 E9 F6 F9 1F FE



But the second code is missing which was present in offset 0731 BD40.


I guess there's no simple way to just replace the old code anymore? We have to find the new changed code now, right?

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PostPosted: 23 Feb 2019, 18:26 
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hi guys, i have nvidia surround,after update game, the patch is not working anymore and the view is too close how can I fix it? thx :(


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PostPosted: 24 Feb 2019, 09:48 
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jackfuste wrote:
Apply this patch to re2.exe
Attachment:
re2_32x9.7z

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00

hi, sorry for this question, but after the update of the game resident evil 2 the patch for the fov no work :( do you have solution? thx


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STEAM (v1.03)
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RER2_FOVFix_v1.03.rar [14.79 KiB]
Downloaded 709 times


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PostPosted: 25 Feb 2019, 09:57 
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thx :)


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PostPosted: 27 Feb 2019, 01:03 
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susahamat wrote:
STEAM (v1.03)
Attachment:
RER2_FOVFix_v1.03.rar


Could you remove the black bars too in the cutscenes, for 3440*1440? Thanks


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PostPosted: 27 Feb 2019, 15:04 
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How to find these values to remove black bars on all aspect ratios?

RE2 might get updated in the near future again which will break all these fixes again. So if there's a tutorial to find these values, then it can be fixed every time there's an update.


We need cheat engine to find the values, right?

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PostPosted: 05 Mar 2019, 09:33 
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Hi. Any news on the letterbox patch for 16:10 displays? As SAMI said, the latest update broke the patch so I think a new one is needed or maybe we need to edit the changed Hex values.


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PostPosted: 06 Mar 2019, 05:19 
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SAMI wrote:
How to find these values to remove black bars on all aspect ratios?

RE2 might get updated in the near future again which will break all these fixes again. So if there's a tutorial to find these values, then it can be fixed every time there's an update.


We need cheat engine to find the values, right?


Hi. Have you had any progress on any possible way to remove the black bars on a 16:10 display?


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PostPosted: 06 Mar 2019, 09:01 
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haloce22 wrote:
SAMI wrote:
How to find these values to remove black bars on all aspect ratios?

RE2 might get updated in the near future again which will break all these fixes again. So if there's a tutorial to find these values, then it can be fixed every time there's an update.


We need cheat engine to find the values, right?


Hi. Have you had any progress on any possible way to remove the black bars on a 16:10 display?



No unfortunately.

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PostPosted: 08 Mar 2019, 18:05 
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i play in 1920x1080
is it possible to enlarge fov please ?
the fov slider ingame settings is not enough for me ...
(i install "RER2_FOVFix_v1.03.rar" but no difference for fov in my game)


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PostPosted: 09 Mar 2019, 11:22 
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LyNx wrote:
i play in 1920x1080
is it possible to enlarge fov please ?
the fov slider ingame settings is not enough for me ...
(i install "RER2_FOVFix_v1.03.rar" but no difference for fov in my game)


The FOV patch only fixes the FOV for aspect ratios wider than 21:9.

If you want wider FOV, there is a Trainer that allows you to change the camera position to your liking: http://residentevilmodding.boards.net/t ... r-wilsonso

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PostPosted: 09 Mar 2019, 17:45 
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did anyone here ever try 1st person mod work alongside with ultrawide fix?

I tried both helifax & jackfuste fix and none of them work


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PostPosted: 09 Mar 2019, 18:47 
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jackfuste's fix used to work alongside RE Frameworks FPS mod until the latest update broke his fix.

His fix didn't remove the black bars from cutscenes on 21:9 and above though.

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PostPosted: 10 Mar 2019, 00:52 
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Thanks a lot SAMI !
Very good playing now i love you !


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PostPosted: 10 Mar 2019, 21:57 
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Maybe you know how modify the reticle ?

Just a little white point would be ideal !


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PostPosted: 16 Mar 2019, 14:44 
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Hi there, I wonder if there is a fix for 4:3 aspect ratios? I have black bars on top and bottom of the screen in the gameplay at 1600x1200.


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PostPosted: 17 Mar 2019, 12:16 
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mindd wrote:
Hi there, I wonder if there is a fix for 4:3 aspect ratios? I have black bars on top and bottom of the screen in the gameplay at 1600x1200.


There was. But it stopped working with latest updates.

Maybe it will still work with old cracked versions but cracked exe had some change in the exe as well. So maybe even that won't work.

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PostPosted: 24 Mar 2019, 19:22 
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So I tired to fiddle with cheat engine and replace 43700000 with 43800000 and 43A in hopes that it will remove the black bars on 16:10 and 4:3. But so far no luck.

Hopefully there is a way to remove the black bars. Maybe instead of removing and cropping the game horizontall on 16:10 and 4:3, it might be possible to gain extra vertical FOV as well.

Edit: Actually I did make some progress.

I was able to change the aspect ratio via cheat engine:
Image
Image


But as you can see, the black bars aren't gone. The game was running at 4:3, stretched to 16:9 which is letter boxed on my 16:10 resolution.

If only there's a way to remove the black bar. ACtually if its possible to just remove the black bar, we don't even have to change the FOV then. Cause removing black bars will then give more vertical view.


Edit 2:
Unfortunately this thing is only working on borderless window mode now.
Also I can only find this value on cheat engine.

The memory address 16506A74 isn't present when viewing the exe with regular hexeditor.

Also the image is still squished to 16:9 aspect ratio. Selecting a 16:9 resolution ingame won't work either/

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PostPosted: 02 Apr 2019, 19:50 
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Hello!

I signed up for these forums to ask what's the current best fix to remove vignetting in the game. I don't have an ultra-wide display and I also don't use ReShade, so those aren't a concern.

I used the hex editor fix when the game first launched, but that broke lighting/shadows in some scenes. Since I haven't played the game in a while and there have been some updates, what's the recommended solution now?

Thanks in advance!


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PostPosted: 24 Apr 2019, 03:32 
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EeK wrote:
Hello!

I signed up for these forums to ask what's the current best fix to remove vignetting in the game. I don't have an ultra-wide display and I also don't use ReShade, so those aren't a concern.

I used the hex editor fix when the game first launched, but that broke lighting/shadows in some scenes. Since I haven't played the game in a while and there have been some updates, what's the recommended solution now?

Thanks in advance!


Anyone?


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PostPosted: 28 Apr 2019, 05:54 
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EeK wrote:
Anyone?

susahamat wrote:
Use Helifax fix . it still does worked in latest update


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PostPosted: 07 May 2019, 17:38 
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Is there a possible way to enable 4:3 ratio to play Resindet Evil 2 on an ipad. Because i often use my ipad to stream content from my pc to an ipad. Therefore i need to change the resolution and the aspect ratio in 4:3 . Sadly ipads support only 4:3 ratio. Zomming isnt an option there because the inventory gets lost. Screen streching would an option but not an elegant one. Thanks in advance

I tried the helifix patch with reshade it worked but i cant get rid of the black borders of the game.


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PostPosted: 25 May 2019, 19:04 
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Any cutscenes fix after latest patch?


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PostPosted: 03 Jul 2019, 12:49 
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helifax's fix is zoomed in on 32:9 aspect ratio (3840x1080), works fine on 21:9.


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