Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Hi any chance of a 32:10 3840x1200 patch?
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Evil_Raven wrote:vignette removal does not work =(
problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.
I don't have the release version, but I hope this patches will work.
Apply patch to re2.exe
Unlocked FOV for aspect ratio higher 21:9
Black bars removed from cut-scenes
Black bars removed for aspect ratio below 16:9
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admiraltennek
- Posts: 8
- Joined: 25 Jan 2019, 10:26
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
The sharpening removal patch works perfectly, but the vignette one causes this texture / lighting glitch to happen:
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Synthesthesia
- Posts: 5
- Joined: 25 Jan 2019, 02:05
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
jackfuste wrote:Evil_Raven wrote:vignette removal does not work =(
problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.
I don't have the release version, but I hope this patches will work.
Apply patch to re2.exe
Unlocked FOV for aspect ratio higher 21:9
Black bars removed from cut-scenes
Black bars removed for aspect ratio below 16:9
Thank you so much for the cutscene fix it works!
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raspberryfluor
- Posts: 2
- Joined: 10 Jan 2019, 16:56
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Really hope there is a cutscene fix. Very annoying with 21:9.
Really need too figure this out myself. I hate relying on other people and almost begging for a feature that frankly should be there.
Edit: I am dumb. The fix above from Jack works. Thank you SO much.
Really need too figure this out myself. I hate relying on other people and almost begging for a feature that frankly should be there.
Edit: I am dumb. The fix above from Jack works. Thank you SO much.
- Evil_Raven
- Posts: 88
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- Contact:
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
jackfuste wrote:Evil_Raven wrote:vignette removal does not work =(
problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.
I don't have the release version, but I hope this patches will work.
Apply patch to re2.exe
Unlocked FOV for aspect ratio higher 21:9
Black bars removed from cut-scenes
Black bars removed for aspect ratio below 16:9
thank you! The developers of RESIDENT EVIL 2 is not capable of it, but thanks to you we can enjoy the game
sorry for my english I am not native speaker
Steam Profile https://steamcommunity.com/profiles/76561198066031175
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itchytasty
- Posts: 2
- Joined: 25 Jan 2019, 03:11
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Cutscene no black bars is perfect. Hope to see disabled vignette (during normal gameplay)
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
i'll update trainer vignette removal on monday next week
EDIT : could anyone confirm this fov changer by jim still working https://twitter.com/jim2point0/status/1 ... 9012367360 ?
EDIT : could anyone confirm this fov changer by jim still working https://twitter.com/jim2point0/status/1 ... 9012367360 ?
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
- Funkengreuven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
jackfuste wrote:Apply this patch to re2.exe
or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00
Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!
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- Funkengreuven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Funkengreuven wrote:jackfuste wrote:Apply this patch to re2.exe
or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00
Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!
Never mind, I found the patch tool, but this is what I see in Nvidia Surround when I use it. Is this just the game and nothing can be done about it? I appreciate the effort, but roughly half the available screen space is black as the graphics just fade out on the sides. I attached a picture...
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Amon Amarth
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Nice, thanks Jack! Not sure if this was taken care of yet, as I've yet to play the full game, but the only thing missing seems to be a centered HUD for 48:10, 48:9, and 21:9 setups. Other than that, it seems just about already done on our side!
- TheWitcher
- Posts: 38
- Joined: 19 May 2015, 03:52
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Yeah we need a centered hub for 21:9 setups please!
Also vignette removal doesn't seem to be doing the trick!
Also vignette removal doesn't seem to be doing the trick!
- Funkengreuven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Is the attached picture normal??? I used the RE7 patch tool for resolutions over 21:9 found in this thread by Jack, but it doesn't seem to be working correctly or else maybe it's just the game engine and it's the best it can do. In any case, I'm playing in Nvidia surround @ 7680x1440 and as you can see nearly half the real estate is not being used. Is this right, or is there something else I can do to make it fill the screen more fully? Thanks in advance for any help you can provide!
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Black bar removal works in the full game, right?
So the only thing that's left to fix is the vignette?
I haven't bought the full game yet so i can't test it yet. But it's really concerning me now whether I should really buy the game or not.
Edit: Upon further testing the demo I realized that the lighting bug caused by removing vignette is present in the demo too. That's very unfortunate. Looks like removing the hex code for vignette removes some other effects then. Now the only hope for proper fix is by hoping RE Engine can be modded [RE7 is still unmoddable] and then removing the vignette texture separately.
The vignette is bothersome with even 16:9 aspect ratio. The game is already too dark and the vignette makes it more atrocious.
So the only thing that's left to fix is the vignette?
I haven't bought the full game yet so i can't test it yet. But it's really concerning me now whether I should really buy the game or not.
Edit: Upon further testing the demo I realized that the lighting bug caused by removing vignette is present in the demo too. That's very unfortunate. Looks like removing the hex code for vignette removes some other effects then. Now the only hope for proper fix is by hoping RE Engine can be modded [RE7 is still unmoddable] and then removing the vignette texture separately.
The vignette is bothersome with even 16:9 aspect ratio. The game is already too dark and the vignette makes it more atrocious.
Noob & Crazy
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
jackfuste wrote:
I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.
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gr3y5had0w
- Posts: 4
- Joined: 27 Jan 2019, 03:18
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
susahamat wrote:i'll update trainer vignette removal on monday next week
I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.
- TheWitcher
- Posts: 38
- Joined: 19 May 2015, 03:52
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Bob Saget wrote:jackfuste wrote:
I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.
Uhhh...it doesn't work for a lot of us. I think you need to open your eyes and see the grey areas that happen as a result of vignette removal.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
jackfuste wrote:Evil_Raven wrote:vignette removal does not work =(
problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.
I don't have the release version, but I hope this patches will work.
Apply patch to re2.exe
Unlocked FOV for aspect ratio higher 21:9
Black bars removed from cut-scenes
Black bars removed for aspect ratio below 16:9
Thanks a ton!
One problem tho.. The menu sounds have disappeared after applying the patch..
Anyone else?
Ok strange. I restarted the game multiple times and it didn't fix it. When I started the re2.exe file directly instead of through Steam I now have menu sounds.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
gr3y5had0w wrote:susahamat wrote:i'll update trainer vignette removal on monday next week
I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.
===RE Remake Vignette Removal Trainer===
This Release to switch the Vignette to On/off Realtime during In-Gameplay,Real Time Cutscenes. For Demo release visit this link
STEAM(DayOneVersion)
(Compatible w/ Jackfuste Fix)
Known Issues
1.Broken Lighting has broken in some area making graphical issues greyish effect on assets w/ vignette disabled. (Workaround: just switch to default for a moment)
i would recommended to use this http://www.wsgf.org/forums/viewtopic.ph ... 96#p174396
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- rer2-vignette-removal.gif (1.08 MiB) Viewed 6962 times
Last edited by susahamat on 03 Feb 2019, 00:10, edited 3 times in total.
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto: ? subject= & body= , Steam: https://steamcommunity.com/id/sesariok
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.
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- disable sharpening.jpg (31.18 KiB) Viewed 6541 times
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