M1keSpb wrote:Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.
Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening
M1keSpb wrote:Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.
gr3y5had0w wrote:M1keSpb wrote:Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.
Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening

helifax wrote:If somebody is interested in this, let me know. I might "sell it" lol
admiraltennek wrote:helifax wrote:If somebody is interested in this, let me know. I might "sell it" lol
I'll bite. How much?
helifax wrote:For those Surround users:
- Full centered in-game UI.
- Markers inside the game span across all 3 screens.
- Letterboxing in cinematics removed.
- Fixed the Vignette WITHOUT COLOUR INVERSION problems.
- Ability to control the amount of vignetting you want.
- Videos and Concept Art and etc confined to the centre screen.
- DirectX11 ONLY!
- Ability to switch between Centred UI and Default anytime.
- Byte hack for FOV required (Big thanks to Jackfuste)!
All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios).
Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol
helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol
TheWitcher wrote:helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
helifax wrote:TheWitcher wrote:helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.
helifax wrote:TheWitcher wrote:helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.
Abbie Doobie wrote:Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability
TheWitcher wrote:Abbie Doobie wrote:Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability
Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.
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