Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Gaming on 21:9 and ultra-wide single screen monitors
gr3y5had0w
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Joined: 27 Jan 2019, 03:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by gr3y5had0w »

M1keSpb wrote:Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.


Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening
M1keSpb
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Joined: 28 Jan 2019, 21:47

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by M1keSpb »

gr3y5had0w wrote:
M1keSpb wrote:Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.


Just use the hex value, works for me: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening

Thanks, I'll try later.
EDIT: It works. Thank you very much!
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helifax
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

For those Surround users:
Image

- Full centered in-game UI.
- Markers inside the game span across all 3 screens.
- Letterboxing in cinematics removed.
- Fixed the Vignette WITHOUT COLOUR INVERSION problems.
- Ability to control the amount of vignetting you want.
- Videos and Concept Art and etc confined to the centre screen.
- DirectX11 ONLY!
- Ability to switch between Centred UI and Default anytime.
- Byte hack for FOV required (Big thanks to Jackfuste)!

All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios).
Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D
Last edited by helifax on 29 Jan 2019, 23:01, edited 4 times in total.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
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helifax
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

DUPLICATE
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
admiraltennek
Posts: 8
Joined: 25 Jan 2019, 10:26

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by admiraltennek »

helifax wrote:If somebody is interested in this, let me know. I might "sell it" lol :D


I'll bite. How much?
esteady1
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by esteady1 »

These days, to encourage further efforts, I always donate for good work on games that I play. Without community support, triple wide would not be a thing, and it's too good to let go.

PC master race!
Woodbeam
Posts: 5
Joined: 13 Jan 2019, 21:05

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Woodbeam »

Just posting again to thank jackfuste and everyone contributing here for their amazing work. You're making our experience with the game so much better. Cheers!
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helifax
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

admiraltennek wrote:
helifax wrote:If somebody is interested in this, let me know. I might "sell it" lol :D


I'll bite. How much?


I was joking, hence the quotes:) I will release it in the following days :)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
gr3y5had0w
Posts: 4
Joined: 27 Jan 2019, 03:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by gr3y5had0w »

helifax wrote:For those Surround users:
- Full centered in-game UI.
- Markers inside the game span across all 3 screens.
- Letterboxing in cinematics removed.
- Fixed the Vignette WITHOUT COLOUR INVERSION problems.
- Ability to control the amount of vignetting you want.
- Videos and Concept Art and etc confined to the centre screen.
- DirectX11 ONLY!
- Ability to switch between Centred UI and Default anytime.
- Byte hack for FOV required (Big thanks to Jackfuste)!

All this is not done by hacking the exe, but by fully modifying the shaders the game uses (no byte hacks) by using mathematics (Quite a lot of time went into this and making sure is correct across different aspect ratios).
Tested on any aspect ratio for 2-3 Screens. (21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D

If I understand correctly, this will also work for ultrawide (21:9, 3440x1440)? I'm mostly interested in the removal of the vignette and letterboxing.
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susahamat
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

@gr3y5had0w : of course it will works
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
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TheWitcher
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by TheWitcher »

helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol :D


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D
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helifax
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

TheWitcher wrote:
helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
kiax0001
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Joined: 21 May 2011, 01:58

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by kiax0001 »

I just wanted to stop by and say THANK YOU guys for all your support. It's great to see that after all these years you guys continue to work hard and develop something truly valuable for the gaming community. Your contributions are very well appreciated and cheers for taking gaming to whole another level!
Abbie Doobie
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Abbie Doobie »

helifax wrote:
TheWitcher wrote:
helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.


Looking forward to this release! Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)
valkyrie743
Posts: 12
Joined: 06 Nov 2014, 06:08

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by valkyrie743 »

can't wait to test out the Vignette fix and on 21:9 :) thanks for the hard work helifax!!!
drgonzo
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Joined: 01 Feb 2019, 12:00

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by drgonzo »

Hey ho, im playing on my Surface Book in 1500x1000. Is there a way to remove the letterbox?

EDIT: ok found it. Thank you very much @jackfuste !!
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TheWitcher
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by TheWitcher »

helifax wrote:
TheWitcher wrote:
helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).


What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol :D


Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21:9. The vignette and Black bars removal works on any configuration.


ah okay. I was sooo confused. Lol :)

Any ideas when the vignetting without grey areas tool will come out by you? Hungry for that sir :D
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TheWitcher
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by TheWitcher »

Abbie Doobie wrote:Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.
Alden
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Alden »

TheWitcher wrote:
Abbie Doobie wrote:Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability :)


Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on and the hardworking people here did something about it. Capcom did zilch.

:lol: :wave: :lol: So true TheWitcher, maybe the dude was being sarcastic?
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SAMI
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

I've finally bought the game, it's downloading now. I will test if the new fix by helifax:

-Fixes 16:10 and 4:3
-Fixes 21:9
-Also removes blackbars from cutscenes.

Then I will test how the vignette removal work on the full game. Hopefully it wont break the graphics.
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