Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Gaming on 21:9 and ultra-wide single screen monitors
ddave
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Joined: 15 Feb 2019, 22:44

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by ddave »

Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!
AndehX
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Joined: 16 Feb 2019, 22:43

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by AndehX »

ddave wrote:Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!

use mod framework.
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iagob1
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by iagob1 »

ddave wrote:Hello everyone, thank you to jackfuste for his vignette removal patch :)
Just wanted to report that as of the Survivors DLC Update February 15 2019, the vignette removal patch no longer works and causes the game to crash to desktop upon startup.
Is it possible for you to update it to work with the new dlc? and thank you guys for your awesome work!


Just manually do what Jack said, it works even after the survival update :rockout:

jackfuste wrote:or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00
KuraiShidosha
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by KuraiShidosha »

Helifax, I am the guy who tagged your fix as causing glitches in the main menu and in-game on the PC Gaming Wiki. I hadn't gotten around to recording them until now so here it is:

Your mod:
https://www.youtube.com/watch?v=3FHCn3AtQKM

Vanilla:
https://www.youtube.com/watch?v=eZFhAHQGWmg

There are 3 unique glitches present just in these 25 second clips. First one is the main title card having a blink out as the fade in effect draws. Most likely because the fade in effect uses the same shader as vignette. Second glitch comes from the character select screen, as you pick a different one there is a momentary flicker of the real-time rendered background popping in and then disappearing. Last glitch is when choosing difficulty. There is supposed to be a full black background to help highlight the selections. This is completely gone with the mod installed, again because it probably draws upon vignette shader to achieve.

It's a shame because all these problems are really CAPCOM's fault for coding it so poorly, but I doubt there's anything we can do about it. I haven't tested it far in-game but I believe anytime there's a cutscene you get a similar flicker artifact too as the vignette shader briefly changes. If you think there's anything that can be done about this, I'm sure all RE fans will greatly appreciate it.
Synthesthesia
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Joined: 25 Jan 2019, 02:05

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Synthesthesia »

KuraiShidosha wrote:Helifax, I am the guy who tagged your fix as causing glitches in the main menu and in-game on the PC Gaming Wiki. I hadn't gotten around to recording them until now so here it is:

Your mod:
https://www.youtube.com/watch?v=3FHCn3AtQKM

Vanilla:
https://www.youtube.com/watch?v=eZFhAHQGWmg

There are 3 unique glitches present just in these 25 second clips. First one is the main title card having a blink out as the fade in effect draws. Most likely because the fade in effect uses the same shader as vignette. Second glitch comes from the character select screen, as you pick a different one there is a momentary flicker of the real-time rendered background popping in and then disappearing. Last glitch is when choosing difficulty. There is supposed to be a full black background to help highlight the selections. This is completely gone with the mod installed, again because it probably draws upon vignette shader to achieve.

It's a shame because all these problems are really CAPCOM's fault for coding it so poorly, but I doubt there's anything we can do about it. I haven't tested it far in-game but I believe anytime there's a cutscene you get a similar flicker artifact too as the vignette shader briefly changes. If you think there's anything that can be done about this, I'm sure all RE fans will greatly appreciate it.



No offense..but why does that stuff in the menu really matter? A tiny little flash on a title screen and a background isn't black? I'll trade that for no vignette any day.

I have noticed that the black bars on the side of cutscenes pop in for a split second when the cutscene ends though, and that didn't used to happen with the cutscene fix I used prior to this.

Again though not a big issue.
KuraiShidosha
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by KuraiShidosha »

Because it's not just the menus, it's ingame too with cutscenes like you said with the black bars pop in. And with a game that has you constantly going to the main menu during speedrunning where you mess up a run and reset, it can get annoying. Personally I find it far more disruptive than simply disabling vignette completely with hex editing and having those minor visual oddities from volumetric lighting and the skybox. If you run with volumetric lighting completely off for max performance like I do, then it becomes a non-issue entirely. Besides, I'm just trying to be as complete and transparent about what users should expect when using these things as they might see it and think their computer is artifacting when it's not.
Synthesthesia
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Synthesthesia »

KuraiShidosha wrote:Because it's not just the menus, it's ingame too with cutscenes like you said with the black bars pop in. And with a game that has you constantly going to the main menu during speedrunning where you mess up a run and reset, it can get annoying. Personally I find it far more disruptive than simply disabling vignette completely with hex editing and having those minor visual oddities from volumetric lighting and the skybox. If you run with volumetric lighting completely off for max performance like I do, then it becomes a non-issue entirely. Besides, I'm just trying to be as complete and transparent about what users should expect when using these things as they might see it and think their computer is artifacting when it's not.


Fair enough I thought from your post that you were just kinda nit picking about the menu. Apologies.
tallgeese
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Joined: 15 Oct 2016, 22:12

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by tallgeese »

Hi, the black bars during cutscenes are back as of the Ghost Survivors update. I tried re-applying the fix, but it causes the game to crash on startup.
LeonHeart
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Joined: 18 Feb 2019, 02:39

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by LeonHeart »

Can anyone update the resolution patch? It doesn't work after 15 February update.
Or give the updated hex values to change in the hex editor. Thanks
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susahamat
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

Use Helifax fix . it still does worked in latest update
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SAMI
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

Latest update broke Jackfuste's fix for 16:10 and 4:3 aspect ratios.

Maybe I should manually hexedit the exe. What was the code? Helifax's fix doesn't change 16:10 and 4:3


Edit: Okay I searched all the pages in this thread but there was no mention of the hex codes that needs to be replaced. If some knows the hexcodes, please let me know. The latest update broke 16:10 again.
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SAMI
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

Looking up in the differences of the old exe and jackfuste's 16:10, 4:3 patch, I found change in the following hex codes:

Code: Select all

00 00 00 40 E1 7A 74 3F FD FF A7 3F
to

Code: Select all

00 00 00 40 E1 7A 74 3F FD FF A7 40



And

Code: Select all

FF FF FF 48 83 C4 28 C3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
to

Code: Select all

FF FF FF 48 83 C4 28 C3 41 81 78 CC 6C 00 6C 00 74 0E E9 EE 05 E0 01 90 90 90 90 E9 FE F9 1F FE 0F 57 C0 E9 F6 F9 1F FE



But the second code is missing which was present in offset 0731 BD40.


I guess there's no simple way to just replace the old code anymore? We have to find the new changed code now, right?
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spartacvs88
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Joined: 23 Feb 2019, 18:22

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by spartacvs88 »

hi guys, i have nvidia surround,after update game, the patch is not working anymore and the view is too close how can I fix it? thx :(
spartacvs88
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Joined: 23 Feb 2019, 18:22

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by spartacvs88 »

jackfuste wrote:Apply this patch to re2.exe
re2_32x9.7z

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00

hi, sorry for this question, but after the update of the game resident evil 2 the patch for the fov no work :( do you have solution? thx
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susahamat
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

STEAM (v1.03)
RER2_FOVFix_v1.03.rar
(14.79 KiB) Downloaded 713 times
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re2_2019_02_24_20_51_38_472.gif
re2_2019_02_24_20_51_38_472.gif (4.52 MiB) Viewed 9186 times
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spartacvs88
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by spartacvs88 »

thx :)
LeonHeart
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by LeonHeart »

susahamat wrote:STEAM (v1.03)
RER2_FOVFix_v1.03.rar


Could you remove the black bars too in the cutscenes, for 3440*1440? Thanks
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SAMI
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

How to find these values to remove black bars on all aspect ratios?

RE2 might get updated in the near future again which will break all these fixes again. So if there's a tutorial to find these values, then it can be fixed every time there's an update.


We need cheat engine to find the values, right?
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haloce22
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Joined: 05 Mar 2019, 09:31

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by haloce22 »

Hi. Any news on the letterbox patch for 16:10 displays? As SAMI said, the latest update broke the patch so I think a new one is needed or maybe we need to edit the changed Hex values.
haloce22
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by haloce22 »

SAMI wrote:How to find these values to remove black bars on all aspect ratios?

RE2 might get updated in the near future again which will break all these fixes again. So if there's a tutorial to find these values, then it can be fixed every time there's an update.


We need cheat engine to find the values, right?


Hi. Have you had any progress on any possible way to remove the black bars on a 16:10 display?
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