NVIDIA Releases 258.96 WHQL Drivers for 3DVS
Hot on the heals of the candidate drivers, NVIDIA has released the WHQL Certified Drivers for 3DVS on GTX 400 and GTX 200 series cards.
Hot on the heals of the candidate drivers, NVIDIA has released the WHQL Certified Drivers for 3DVS on GTX 400 and GTX 200 series cards.
NVIDIA has released their WHQL-Candidate driver (v. 258.96) for 3D Vision Surround. You can grab all the details at NVIDIA's blog. Along with WHQL candidacy, the drivers also bring performance increases to a number of games and support for the new GTX460. Update: Corrected post to indicate WHQL candidacy, not WHQL certification.
This past weekend marked the American Independence Day. I found it fitting that Independence Day was the first weekend after NVIDIA released their 3D Vision Surround drivers - an act which brings real competition to the multi-monitor scene.
NVIDIA has released beta drivers for 3D Vision Surround. You can grab all the details in this forum thread. The WHQL drivers are expected to be released in about two weeks. We don't yet have evaluation hardware, but you can read some user experiences in the 3D Vision Surround Forum.
Delphium has updated the Source HUD Editor. The FOV calculation section now provides an overlay of the HUD, so that you can see how the game will look with the updated HUD. Additionally, he has added options to support proper HUD placement on Portrait monitor configurations
Another million thanks to Delphium for his hard work on this, and for bringing this tool to the WSGF audience.
Overall the 10.6 had minimal new features or fixes for Eyefinity users. This continues to be a trend as the overall Eyefinity ecosystem and experience reaches maturity:
Video Acceleration in Flash - GPU acceleration of H.264 video content in Flash 10.1
OpenGL 4.0 and 3.3 - Official support of OpenGL 4.0 and 3.3
Delphium has updated the FOV Calc to include a HUD editor for games based on the Source engine. The editor pulls your FOV and bezel information from the FOV Calculator. It then allows you to upload game-specifc HUD files, automatically applies the changes to the unique fields in the configuration file, and then allows you to download the updated file.
Overall the 10.5 had minimal new features or fixes for Eyefinity users:
ATI Overdrive - Enhanced to deliver full support for over-clocking functionality on supported ATI Radeon HD graphics accelerators connected to multiple display configurations
Catalyst Control Center - Fixed issue where the CCC now remembers the position of the fourth monitor in the Eyefinity group5
Battlefield 2: Bad Company - Fixed issue with map load time.
Mass Effect 2 - Alt-Tabbing to the desktop no longer causes the display to go blank.
Saw a post at Engadget over the weekend, outlining two new monitors in the Dell U-Series. Both models are 1920x1080, with IPS panels and DisplayPort connectors.
The WSGF is working to formalize our lobbying efforts, to encourage support for Eyefinity and Surround Gaming. Even if you aren't an Eyefinity or Surround user, proper support of these environments will ensure proper support for widescreen users.
I am hoping to coordinate a lobbying effort for a new game each week. If you'd like to be informed of the lobbying efforts each week, please sign up for the Lobbying User Group in the forum.