Crysis: Warhead
Crysis Warhead is a first-person shooter video game developed by the studio Crytek Budapest and published by Electronic Arts. Crysis Warhead is a stand-alone expansion game and does not require the installation of Crysis to play.
Crysis Warhead is a first-person shooter video game developed by the studio Crytek Budapest and published by Electronic Arts. Crysis Warhead is a stand-alone expansion game and does not require the installation of Crysis to play.
CyberCrist did make a review about the Ergotron LX Triple Display Lift Stand. He is using one Samsung monitor and 2 Chimei monitors. You can read his review here.
Ergotron sent three members of the WSGF monitor stands, so that they could review them and give their feedback. Dem Pyros opted for a Neo-Flex Dual Display stand, and has finished his review. The review contains a lot of photos, and can be found here.
I have posted a new video, showcasing Age of Conan in the new Surround Gaming widescreen modes. I've posted the video to our Video Gallery and uploaded it to all of our video communities.
We've been busy around the site, in a number of ways lately. But, I want to point out our new TripleHead2Go FAQ, which is also linked in our new Site Map in the left nav.
Additionally, Ergotron and Matrox are helping the WSGF to sponsor a massive contest. The Grand Prize is a complete TH2Go setup - 3x HP LP1965 19" monitors, a TripleHead2Go Digital Edition, and an Ergotron LX Triple Display Lift Stand. You can find all the details in this forum thread.
FlatOut: Ultimate Carnage is a cheap console port where wrecking cars and causing mayhem is the aim. The developers made no effort to support widescreen or multi-monitor whatsoever.
It's burnout without the insane speed and with more debris flying around the place.
American McGee's Grimm is an adventure game from famed developer American McGee. It offers a twisted version of the venerable Grimm's Fairy Tales. The game is available exclusively through GameTap. The game has a great art style, but very basic gameplay. Some of the game and art decisions leave me wondering what the hell goes through McGee's mind. Grimm peeing any time you stop walking, to mark his spot to jump? Please, even 2nd graders aren't as juvenile. I understand the idea, but having him spit would have even been far less sophomoric. All in all, the art style and stories are great.
The field of vision represents a field of the observable world that is being observed at the exact moment.
In first person shooters and other 3D games, FOV is frequently an ingame variable that can be adjusted, though a more accurate term to describe its function would be angle of view. As an example, in a first person shooter, the FOV variable directly corrospond's to the angle of the protagonist's cone of vision.
This article is to collect common terminology used on the site. The goal will be to collect and explain both industry standard (aspect ratio, field of vision, etc.) and site-derived terms (Hor+, Vert-, etc.).
This FAQ should be considered a starting point to the site, as this terminology is also the basis for the AMD Eyefinity and NVIDIA Surround FAQs as well.
Super DX-Ball delivers a vibrant and colorful brick-breaking game that the whole family can enjoy. Created by Michael P. Welch, the original author of DX-Ball, this game brings together the amazing world of tessellation and repeating patterns with the classic game play of DX-Ball. Hand-crafted by an old pro, Super DX-Ball is the quintessential brick-breaking game that you've been searching for. http://www.blitwise.com/superdxb.html