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Fable Anniversary 2014 Manual PLP Instructions

Game looks basically perfect & FOV proper. Menu, text & HUD are proper & display on center screen (except some minor HUD stats often on sides, hugging center's bezel). FMVs & loading screens pillarboxed. Rendered video (cutscenes & dialog) is full hor+ (& partially letterboxed **).


(PLP screenshot with bezel effect. Mouse view distance #1)
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The Wolf Among Us 2013 Manual PLP Instructions

Game looks perfect & native borderless. All proper: FOV, menus, text, sparse HUD (latter's element-positions spanning full width). Rendedered cutscenes & loading screens full hor+ (there are no FMVs).


(PLP screenshot with bezel effect)
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Contrast 2013 Manual PLP Instructions

Game looks great. FOV proper, rendered cutscenes full hor+. FMVs & loading screens pillarboxed (with game-world visible on sides). All text, menus & sparse HUD are proper.


(PLP screenshot with bezel effect)
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Dragon Age II 2011 Manual PLP Instructions

Game spreads perfect, except background imagery on main menu & loading screens are ~ vert-. FOV proper; all text, character/map/store screens & HUD are proper (latter's element-positions spanning full width). Dialog screens & both rendered & FMV cutscenes are pillarboxed.


(PLP screenshot with bezel effect. Dual-dagger rogue)
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Spec Ops The Line 2012 Manual PLP Instructions

Game looks basically perfect. FOV looks proper; weapons, aim & reticles proper (latter nearly always *). Menu, text, HUD look proper (latter's element-positions spanning full width). Rendered cutscenes full hor+, FMV & loading screens pillarboxed.


(PLP screenshot with bezel effect. 2H common aim view)
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The Evil Within & DLC Manual PLP Instructions 2014

Game spreads well, FOV looks proper. Weapons look & aim proper (details **). HUD, menu & text proper. Rendered cutscenes full hor+; FMV (rare) pillarboxed to center & letterboxed (usually ***).


(PLP screenshot with bezel effect, sneak view)
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