Fez is a semi-open two-dimensional puzzle-platformer. In a peaceful world of pixelated shapes and bright colors, Gomez' only foes are dead ends, hidden doors and impassable gaps. His schtick : rotating the view by quadrants, thus re-aligning objects in the 3D world to use in his 2D endeavors. Sounds simple enough - but at the heart of the game lies a cubic ton of areas, collectibles, code-cracking challenges and obscure references that will wake you up at night like a kawaii dream of cerebral torture. Perspective, right ?