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Mars War Logs 2013 Manual PLP Instructions

Game looks good. Gameplay all hor+ & proper FOV. Rendered cutscenes hor+ & often include slim letterbox. Text proper. HUD proper, menus about proper (boths element-positions span full width; menus' background art is vert-; character-menu elements are mostly on center). Chapter-ends' budget-art FMVs are vert- with slim letterbox.


(PLP screenshot with bezel effect; stationary view)
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Lara Croft Temple Of Osiris 2014 Manual PLP Instructions

Game spreads decent, & is hor+. FOV & all text are proper. HUD & menus proper (both on center screen, menu backgrounds hor+). Loading screens & FMVs pillarboxed to center. Rendered cutscenes hor+. Likely slim pillarbox imperfection *, due to limited aspect choices.


(PLP screenshot with bezel effect)
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Joe Danger 2 The Movie 2013 Manual PLP Instructions

Game spreads decent. Hor+, FOV proper. Main menu's 3D background is hor+ & letterboxed. Rendered video hor+. Race completion screen is hor+ letterboxed, with proper scoreboard text. Some elements stretch **.


(PLP screenshot with bezel effect)
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Shadow Warrior 2013 Manual PLP Instructions

DX9 game spreads nearly perfect. Proper FOV & HUD (latter's element-positions spanning full width). Weapons & aim all proper. Rendered cutscenes are hor+ & letterboxed; FMVs & loading screens pillarboxed. All text & menus are proper (though latter sometimes has vert- background pattern).


(PLP screenshot with bezel effect. Ninja butcher, mid-swing)
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Lord Of The Rings War In The North Manual PLP Instructions 2011

Bit complex & touchy setup, but good spread. Hor+ & FOV proper. HUD, text & menus are proper (character menu hor+ background, while main menu's background is vert-). Bow & turret aims are about proper (maybe hint FOV- not sure, looks & works good). Rendered cutscenes & dialog full hor+, FMVs are vert-. Loading screens & Credits pillarboxed. Bloody injury overlay is on center only.


(PLP screenshot with bezel effect. Rendered cutscene)
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Arma 3 2013 Manual PLP Instructions

Somewhat annoying initial setup, but game spreads quite well. FOV, text, guns & aim * are all proper. HUD, menu content & editor/map-type screens are proper ** (their element-positions usually spanning full width). Rendered cutscenes hor+ & usually letterboxed (across all screens); these often allow camera movement (mouse).

== Comparison: Common Aim Views, 1P 2H ==


(PLP screenshot with bezel effect. Un-aimed)
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Syndicate 2012 Manual PLP Instructions

Game spreads perfect hor+. Proper FOV, guns, aim & HUD (latter on center screen). Rendered cutscenes full hor+. FMVs & loading screens pillarboxed to single-screen. Menus & text perfect (on center screen). The background effects on menus & loading screens are hor+.


(PLP screenshot with bezel effect. Sniper rifle un-aimed)
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