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The Forest 2014 Manual PLP Instructions

Game looks perfect, except DOF is amplified (see screenshot; looks better disabled, in-game). Hor+; FOV, HUD, text & menus are proper (HUD element-positions span full width).


(PLP screenshot with bezel effect. DOF is ON)
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Starpoint Gemini 2 2014 Manual PLP Instructions

Game looks great, except FMV cutscenes & loading screens stretched full. Game's hor+; FOV, HUD, text are proper (HUD element-positions span full width). Rendered cutscenes hor+ & letterboxed.


(PLP screenshot with bezel effect)
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7 Days To Die 2013 Manual PLP Instructions

Game looks great. Hor+, FOV & HUD are proper (HUD element-positions span full width). All text proper. Image-backgrounds are vert- on loading screens & startup's main menu (other menus have proper rendered background).


(PLP screenshot with bezel effect)
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Insurgency 2013 Manual PLP Instructions

Game spreads perfect. Hor+, FOV & HUD proper (HUD elements remain on center-screen). Guns, aim & scopes are proper. All text proper, main menu pillarboxed. Loading screens & character/squad-type menus all remain on center, with hor+ background effects.


(PLP screenshot with bezel effect. Assault rifle aimed)
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Rise Of The Triad 2013 Manual PLP Instructions

Game spreads perfect. Hor+, FOV & HUD proper (HUD element-positions span full width). Weapons & aim proper. Loading screens, level completion screen & FMV cutscenes are pillarboxed. All text & menu are proper (menu's element-positions vary, with pillarboxed rendered-background). Bloody injury overlay is stretched, but looks good (blood is mostly on side-screens only).


(PLP screenshot with bezel effect)
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Lords Of The Fallen 2014 Manual PLP Instructions

Game looks great. Hor+, FOV * & HUD are proper (HUD's element-positions span full width). Rendered cutscenes are full hor+, FMVs (rare) are pillarboxed & letterboxed. All text proper, main menu pillarboxed.


(PLP screenshot with bezel effect)
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A Story About My Uncle Manual PLP Instructions 2014

Game plays well, spreads perfect except hands-layer is significantly FOV- (looks fine in this game). Hor+, FOV & sparse HUD are proper. Rendered cutscenes hor+. All text proper, main menu hor+ (text on center). Startup logo/FMV pillarboxed, game has no loading screens.


(PLP screenshot with bezel effect)
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Among The Sleep 2014 Manual PLP Instructions

Game spreads perfect, except hint/subtitle text is larger (not a problem & remains crisp). Hor+, FOV & sparse HUD proper (except hint-text). Rendered cutscenes full hor+; FMVs (rare) & loading screens pillarboxed. Menu text is proper with hor+ rendered background.


(PLP screenshot with bezel effect)
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Glare 2013 Manual PLP Instructions

Game spreads perfect, except stretched loading screens. Hor+, FOV & sparse HUD are proper. Rendered cutscenes & menu are letterboxed, FMVs pillarboxed. All text proper.


(PLP screenshot with bezel effect)
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