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L.A. Noire 2011 Manual PLP Instructions

Submitted by imusrt on 28 May, 2015 - 04:40

Complex setup, but game looks good.


(PLP screenshot with bezel effect. Aim view, 1-handed gun)

Tony Hawk's Pro Skater HD 2012 Manual PLP Instructions

Submitted by imusrt on 24 May, 2015 - 22:02

Game looks quite good. Hor+ & FOV looks proper. HUD & all text perfect. But black margin on side monitors' inner bezel. Backgrounds on menu/loading-type screens are often vert- or graphic anomalies on sides (not a problem).


(PLP screenshot, player stationary)

WildStar 2014 Manual PLP Instructions

Submitted by imusrt on 21 May, 2015 - 21:11

Game spreads perfect. Hor+, FOV looks proper. Loading screens, menus, HUD & text all perfect. Cutscenes render single-screen, fine.


(PLP screenshot with bezel effect, my preferred camera distance)

Suck at shooters? Learn for adventure. Tutorial

Submitted by imusrt on 19 May, 2015 - 07:37

Do you struggle with games that involve shooting? This is correctable & fun to fix. Near-limitless immersive adventures await, if you can just get past the gun.

The Haunted Hell's Reach 2011 Manual PLP Instructions

Submitted by imusrt on 18 May, 2015 - 01:04

Looks good & easy setup if played with high FOV (cropped just below knees), but bit complex to set up proper FOV (cropped across butt). Latter also requires game update *.


(PLP screenshot with bezel effect)

Dead Space 2 2011 Manual PLP Instructions

Submitted by imusrt on 16 May, 2015 - 21:15

Fullscreen (best choice *): SoftTH (DX9 x86). In-game select massive resolution. OR Borderless: In-game windowed, quit. Edit %LOCALAPPDATA%\EA Games\Dead Space 2\system.txt. Window.Height & Width = your PLP resolution + border. ShiftWindow (+ border = borderless).


(PLP screenshot with bezel effect)

Hunted The Demon's Forge 2011 Manual PLP Instructions

Submitted by imusrt on 16 May, 2015 - 05:36

Game renders all well, hor+ & FOV looks proper. But minor issues (none a problem): A. Zoomed text on loading screens. B. Rendered video is mostly single-screen that requires key-press for proper FOV. C. When heavy damage is taken, the bloody red overlay which appears starts as shrunken square, then fills center screen properly (but not sides).


(PLP screenshot with bezel effect)

Homefront 2011 Manual PLP Instructions

Submitted by imusrt on 16 May, 2015 - 05:14

Game looks good, hor+ & FOV looks proper. But some things stretched (none a problem): HUD & text messages; occasionally "scope overlay" elements & loading/lobby screens.


(PLP screenshot with bezel effect)

Dear Esther 2012 Manual PLP Instructions

Submitted by imusrt on 9 May, 2015 - 06:08

SoftTH (fullscreen, DX9 x86) in (path-to-game)\bin. In-game select fullscreen & massive resolution.


(PLP screenshot with bezel effect)

X-Plane 10 2011 Manual PLP Instructions

Submitted by imusrt on 9 May, 2015 - 05:53

In-game (x64 or x86 version), windowed. ShiftWindow (+ border = borderless). FOV Fix: Hover at window top-left for menu; Settings, Rendering Options, change "lateral field of view" to 93.4, press Esc to close (FOV is approximate, change as needed; default was 60).


(PLP screenshot with bezel effect. HUD view via Shift+W)

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