Game looks basically perfect & FOV proper. Menu, text & HUD are proper & display on center screen (except some minor HUD stats often on sides, hugging center's bezel). FMVs & loading screens pillarboxed. Rendered video (cutscenes & dialog) is full hor+ (& partially letterboxed **).

(PLP screenshot with bezel effect. Mouse view distance #1)

(mouse view distance #2)

1. SoftTH (fullscreen, DX9 x86).
2. In-game Advanced Options, select massive resolution. Then click Back with controller button-B *. Quit.
3. Flawless Widescreen (FWS):
A. Load game plugin, checkmark all (enable & fixes: FOV, Letterbox, HUD, HUD Constrained). Leave FOV slider 0.0 (it's offset).
B. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes.

== Melee Combat Examples. All mouse view distance #1(tester's fav) ==

1. Minor weirdness:
A. Experience Page anomally: the small FMV demos for upgrades are butchered (not a problem).
B. Present on any screen setup:
i. ** Rendered video has hazy letterbox effect only on center screen.
ii. * Main menu favors controller: If keyboard key unresponsive, use controller button.
2. View Distance: Mouse VS Controller (see screenshot comparison).
A. Mouse (best choice): has two view distances (mouse wheel). Both look excellent & have unlocked vertical camera angle.
B. Controller: has four view distances (right-stick). But two look very FOV-, & all are locked vertical camera angle!
C. The view distances for mouse do not correlate with those of controller (bit different FOV & default camera angle).
3. MSI Afterburner Fix: If game chugs despite decent FPS, or game hangs on Load of save, quit Afterburner (or similar program). Or run game in compatibility mode WinXP SP3 (which allows Afterburner).
4. Weird keyboard keys: Insert & Home keys navigate character-menu tabs, Del & End for sub-tabs.

== Rendered Video Examples ==



== View Distances: Controller VS Mouse (screenshot comparison for Note #2 above) ==

(Controller view #1)

(Controller view #2)

(Controller view #3)

(Controller view #4)

(Mouse view #1, default camera angle)

(Mouse view #1, corrected camera angle)

(Mouse view #2, default camera angle)

(Mouse view #2, corrected camera angle)

View guide for general help with the instructions.
Last edited by Wookiegr on 13 Oct 2015, 04:02, edited 1 time in total.
Reason: Edit