Hack

This category consists of games that require 3rd Party programs to enable multi-monitor support. These may be program such as Art Money, utilities from Racer_S, Dopefish's Widescreen Fixer, HEX Edits, or our very own UniWS (from the WSGF).

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360. Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It wais developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.

Mass Effect 3

Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is the third game in the popular Mass Effect series, and is rumored to be the final installment. In it players continue the adventures of Commander Shepard utilizing extreme character customization which is the hallmark feature of the series. Additional features include: the ability to import decisions from both of the previous games into the new game, ownership/play of previous games not required, customizable weapons, improved mobility and melee combat, many returning characters (if they were not killed off in previous imported games), an improved cover system that allows for more action and more.

Deer Hunter 2005

It is the eighth game in the series and features six hunting sites and five deer species.

The Binding of Isaac

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Alice: Madness Returns

Eleven years after American McGee's Alice, the equally deranged and determined girl returns to Wonderlands. Things have changed for the worse and Alice must find a way to cleanse the imaginary realm from all corruption. The gameplay combines platform run'n'jumping, theatrical combat and various minigames.

The Darkness II

Two hands to hold guns plus a pair of piranha-headed tentacles: use all the deadly tools at your disposal to kill with gruesome variety, and score big to unlock new skills and bonuses.

The Suffering: Ties That Bind

The Suffering: Ties That Bind is the sequel to The Suffering, and picks up after the ending of that game. Players who have a game save of the different endings of The Suffering can decide with which morality to start with, starting with a different morality changes the dialogue and intro of the game. Ties That Bind features a number of gameplay changes from the original The Suffering.

The Suffering

The player controls Torque, a man who has been sent to Abbott State Penitentiary on Carnate Island, Maryland. He has been convicted and sentenced to death for murdering his ex-wife and two children, although he claims to have blacked out at the time this happened and cannot remember anything.
The night Torque arrives, there is a powerful earthquake, which releases an army of monsters upon the facility. Torque's cell door breaks and he is freed from captivity. Starting from his cell, Torque traverses the prison in an attempt to escape Carnate Island alive.

Call of Duty: Black Ops

Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth.

Call of Duty: Modern Warfare 2

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story. Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood appearing on the screen. The player's health regenerates as time passes.