Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360. Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. It wais developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:
  • Beta/Demo
  • Released
Release Date:
Tested Version:Steam 1.0.1 & Origin 1.0.1
Play Styles:Single-Player
Setting:Fantasy

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native support. Screen change is Hor+/Vert+. Dialog scenes are Vert-.

Ultra/Super-Wide Specific Solution & Issues:

Tested at 3440x1440, which worked wonderfully

Eyefinity / Surround Specific Solution & Issues:

Updated to v.1.0.1 Steam & Origin Release

Fixed in this release
- Fov for gameplay (both normal and the zoom one)
- Fov for all rendered cutscenes (bottom excessive black bar still is there except for conversations)
- Item scale in inventory (like character size)

Not fixed
- Menus (Only Quests Menu proves to be broken)
- obvious black bar thingy in cutscenes.
- FMVs still are zoomed and Vert -
- Improve the 3D Vision Ready-ness of the game;))

Recommended options & How To:

- Download this little file and put it in the "Plugins" folder of WideScreen Fixer: https://www.widescreenfixer.org/
- Start Widescreen Fixer, select the game and press the little COG (gear icon)
- Set your FOV and resolution (with bezel correction if you have)
- Press Save Settings and close the Window
- Start the GAME
- When you reach the Main Menu press the toggle to activate the fix

- As Quest menu is not working I highly recommend to use a WIDTH resolution LOWER than 4096 Then the QUEST Menu will be there. I didn't had the time to also fix this but at least I discovered (2 mins) ago where the problem lies. I will update it in the coming days.
- If the fov doesn't suit you: disable the fix, set your new fov in WSF, go back to game, enable the fix and press the ZOOM in button so the new fov is taken into consideration (On xbox controller is pressing the right analog handle / don't know for mouse).
- If the fix doesn't work from the 1st try restart the game and WideScreen Fixer and setup your configuration again
- I tested it only on 3x1L but I believe it will also work on 3x1P with a lower Fov setting.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
3840x1024 (for TripleWide, see Additional screenshots below)
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
TripleWide gameplay (5040x1050)
Uploaded by: skipclarke
Inventory screen, 4:3
Uploaded by: skipclarke
Inventory screen, 16:10
Uploaded by: skipclarke
Inventory screen, 16:9
Uploaded by: skipclarke
Inventory screen, 15:4
Uploaded by: skipclarke
Dialog interface, 4:3
Uploaded by: skipclarke
Dialog interface, 16:10
Uploaded by: skipclarke
Dialog interface, 16:9
Uploaded by: skipclarke
Dialog interface, 15:4
Uploaded by: skipclarke
PLP screenshot 3520x1080 (~21:6.44, ~16:4.91)
15:9 Resolutions:1280x768
Eyefinity / Surround Resolutions:
Multi-Monitor Layouts:
Unsupported Resolutions: