Search found 96 matches
- 29 Nov 2011, 02:53
- Forum: Multi-Monitor Gaming
- Topic: Duke Nukem Forever
- Replies: 50
- Views: 18915
With the latest Gearbox
With the latest Gearbox patch, is there no more anyway to go over 90 with the FOV?
- 26 Jan 2011, 19:19
- Forum: Multi-Monitor Gaming
- Topic: Is this possible - 2 monitor res put on 1 screen?
- Replies: 6
- Views: 3219
Re: Is this possible - 2 monitor res put on 1 screen?
So no one has tried this?
There is no way to fake Eyenfinity to run on 1 monitor for example?
There is no way to fake Eyenfinity to run on 1 monitor for example?
- 17 Jan 2011, 21:05
- Forum: Request/Discuss Game Solutions
- Topic: Change FOV in Singularity
- Replies: 44
- Views: 24954
Re: Change FOV in Singularity
Was there ever a FOV fix finally found for this game or is it another dead console port? :hide
- 13 Jan 2011, 21:22
- Forum: Multi-Monitor Gaming
- Topic: Is this possible - 2 monitor res put on 1 screen?
- Replies: 6
- Views: 3219
Re: Is this possible - 2 monitor res put on 1 screen?
Hmm...well I was wanting a way to force high res on all games, not just a few.
- 13 Jan 2011, 20:44
- Forum: Multi-Monitor Gaming
- Topic: Is this possible - 2 monitor res put on 1 screen?
- Replies: 6
- Views: 3219
Is this possible - 2 monitor res put on 1 screen?
I have a 1920x1080 native res monitor.
Is is somehow possible to force an ultrawide res(like 3840 x 1080) on my monitor?
I know it won't be actually showing the 3840 width res but I would expect it to scale to 1920 width and the height would scale accordingly to 1920x540(?) or so, having ...
Is is somehow possible to force an ultrawide res(like 3840 x 1080) on my monitor?
I know it won't be actually showing the 3840 width res but I would expect it to scale to 1920 width and the height would scale accordingly to 1920x540(?) or so, having ...
- 13 Jan 2011, 19:26
- Forum: Multi-Monitor Gaming
- Topic: Dead Space in TripleHead ..
- Replies: 49
- Views: 16022
Re: Dead Space in TripleHead ..
This is I think the first game that makes me dizzy and ill because of the FOV.
No one has a solution or fix?
No one has a solution or fix?
- 04 Oct 2010, 16:25
- Forum: Multi-Monitor Gaming
- Topic: Alpha Protocol - Not Multi monitor
- Replies: 75
- Views: 30690
Re: Alpha Protocol - Not Multi monitor
Knowing SEGA, this game is dead. Minimum patch that it has already gotten is all we will probably get. :(
- 02 Aug 2010, 02:05
- Forum: Request/Discuss Game Solutions
- Topic: Change FOV in Singularity
- Replies: 44
- Views: 24954
Re: Change FOV in Singularity
any news on this one?
Sadly seems this game will die without a FOV fix.
- 28 Jul 2010, 03:11
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 2 FOV Request
- Replies: 8
- Views: 7536
Re: Mass Effect 2 FOV Request
If some genious found a way to fix cutscenes aswell, it would be a perfectly good fix =)
..and even better, fix hud for Eyefinity res
Yeah, the fov level during cutscenes is not proper and drastically reduces the cinematic feel of the conversations/game.
Partial fix is I've bound ...
- 01 Jul 2010, 15:52
- Forum: Request/Discuss Game Solutions
- Topic: Alpha Protocol
- Replies: 7
- Views: 3560
Re: Alpha Protocol
It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Vert- is Vert-, so yes we should worry about this no matter what screen one runs.
- 27 Jun 2010, 19:12
- Forum: Multi-Monitor Gaming
- Topic: Alpha Protocol - Not Multi monitor
- Replies: 75
- Views: 30690
Re: Alpha Protocol - Not Multi monitor
No vert- fix, eh? :(
- 27 Jun 2010, 19:05
- Forum: Request/Discuss Game Solutions
- Topic: Alpha Protocol
- Replies: 7
- Views: 3560
Re: Alpha Protocol
Alpha Protocol is Vert- for me anyway... with cut-off menus and everything :|
Arg. Another game done wrong?!! What is wrong with these game developers. Hope someone finds a work around cause I would eventually like to buy and play this game.
- 27 Jun 2010, 19:00
- Forum: General Gaming Discussions
- Topic: Sniper: Ghost Warrior Demo
- Replies: 12
- Views: 5575
Re: Sniper: Ghost Warrior Demo
Anyone find a way to change the FOV?
- 15 Jun 2010, 17:50
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 2 FOV Request
- Replies: 8
- Views: 7536
Re: Mass Effect 2 FOV Request
Tried the demo, like the game but FOV is indeed not good. Any word on a better fix. Racer_S not interested in doing a fix for this game?
- 14 May 2010, 15:53
- Forum: Multi-Monitor Gaming
- Topic: Dead Space in TripleHead ..
- Replies: 49
- Views: 16022
Re: Dead Space in TripleHead ..
No FOV change was needed,
For those that get dizzy or nauseous, a FOV hack is definitely needed. Hence, me asking.
- 09 May 2010, 00:55
- Forum: Multi-Monitor Gaming
- Topic: The Saboteur - any triple head impressions?
- Replies: 38
- Views: 15700
Re: The Saboteur - any triple head impressions?
Guess ATI users are out of luck since the hack only works with 1.0 and no sign of Racer_S updating the hack to work with 1.03. :(
- 30 Apr 2010, 05:21
- Forum: Multi-Monitor Gaming
- Topic: Dead Space in TripleHead ..
- Replies: 49
- Views: 16022
Re: Dead Space in TripleHead ..
Anyone know if there was ever a FOV edit or hack made for this game? My searches come up empty.
- 06 Mar 2010, 15:27
- Forum: Multi-Monitor Gaming
- Topic: Just Cause 2 to have Multi Screen support out of the box
- Replies: 106
- Views: 40416
- 06 Mar 2010, 15:20
- Forum: Request/Discuss Game Solutions
- Topic: Just Cause 2 FOV poor
- Replies: 0
- Views: 1183
Just Cause 2 FOV poor
Any way to change or edit this? Why must all console game makers assume what is good on a TV is good for someone sitting up close on a PC setup.
I find gameplay hindered, especially when using parachute, with the default close FOV. Not to mention I get dizzy and slightly ill feeling. Bleh.
I find gameplay hindered, especially when using parachute, with the default close FOV. Not to mention I get dizzy and slightly ill feeling. Bleh.
- 29 Jan 2010, 05:36
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 2
- Replies: 69
- Views: 22960
Re: Mass Effect 2
Here's hoping a patch resolves the FOV and ui issues.

