Thanks for the shots, game's Hor+ indeed. Anyone can give multi-mon a whirl ? (d/l is sluggish as hell here...)
4:3
16:10
I'm so glad (amazed) they released a demo... so I won't have to buy it blind. 30 bucks seems a tad high for yet another low-budget, simplistic, overdirigist FPS, but it's still better than a Vert- Rogue Warrior sold twice that price, I suppose.
Cant get it running at 5040x1050 (tried to edit the settings file but no go), only at 3840x1024. :?
Did you try lowering the AA setting (if any) ? Some games refuse to run at 5040 w/ 4x AA, but work ok with 2x or none...
Download resumed: 1.2 GB to go @65 kb/s :shock:
[quote]Cant get it running at 5040x1050 (tried to edit the settings file but no go), only at 3840x1024. :?
Did you try lowering the AA setting (if any) ? Some games refuse to run at 5040 w/ 4x AA, but work ok with 2x or none...
Download resumed: 1.2 GB to go @65 kb/s :shock:
Mmm i really cant remember, anyway ive deleted the demo, i think im a bit allergic to B titles. :nudgenudge
I can confirm that 5040 is unavailable on TH2G. Probably because of the way the engine handles refresh rates, because even editing Resolution and/or MaxRefresh in Video.scr (found in Sniper Ghost WarriorGameoutSettings) doesn't help.
Also the FOV is indeed pretty narrow. And 16:9 anamorphic cut-scenes become Vert- in multi-mon :(
Nice to see a Chrome engine game that's natively Hor+, and a sniping game with so many chickens and parrots to snuff, but it's still pretty bad thanks to broken/arbitrary infiltration mechanisms. I'll pass for now...
Demo is finally on download for me. I'll test it for eyefinity users once the download is done. (5760x1080 plus bezel compesation)
I'll report back with findings in a bit.
Edit: Game appears to be friendly with eyefinity... HUD sucks though. Don't ask me about the gameplay, as I only played about 30 seconds of it and was already fed up with the HUD.