Alpha Protocol
Alpha Protocol
Hey guy's , I'm new here so forgive me if this is posted in the wrong section,but my question is will anyone who's gonna pick up Alpha Protocol [The Espionage Spy RPG made by Obisdian Entertainment the same development team who was behind Star Wars:knights of the old republic 2 and NWN2], it'll be out this week could anyone provide a report of how it performs with multi monitor support etc thanks. (I believe the release dates for it are 25th may for the US and 28th for the UK)
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Dyre Straits
- Posts: 210
- Joined: 06 May 2010, 05:52
Re: Alpha Protocol
I plan to get it. But, for U.S. the ship date is June 1. At least that's when I can download the digital version. And, I'll be happy to report on its 3x1 Eyefinity performance.....or lack thereof.....upon getting it installed and playing with it a bit.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Re: Alpha Protocol
Yer you are in the wrong board, this thread is for fixes for problems in games that don't handle widescreen or surround correctly. You ether want this thread http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&t=3750 or this board http://www.widescreengamingforum.com/forum/viewforum.php?f=8
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: Alpha Protocol
Alpha Protocol is Vert- for me anyway... with cut-off menus and everything :|
4:3
16:10
16:9
48:10
I can't find a way to alter the FOV, but there is an equally interesting and scary variable in DocumentsAlpha ProtocolAPGameConfigAPGame.config:
Setting it to False has no effect for me, of course.
Could this be that this variable is somehow overlooked by the game in aspect ratios lower than 3x 16:9 ? Or does it just works in the GameStop version of the game only ? :?
DyreStraits, does EnableEyefinityDisplayMode=False render your game Vert- or not ?
Can you post the [SystemSettings] section of your APEngine.ini ?
Sorry to bother you, but you may be our only chance to understand what's going on here ;)
4:3
16:10
16:9
48:10
I can't find a way to alter the FOV, but there is an equally interesting and scary variable in DocumentsAlpha ProtocolAPGameConfigAPGame.config:
Code: Select all
EnableEyefinityDisplayMode=TrueCould this be that this variable is somehow overlooked by the game in aspect ratios lower than 3x 16:9 ? Or does it just works in the GameStop version of the game only ? :?
DyreStraits, does EnableEyefinityDisplayMode=False render your game Vert- or not ?
Can you post the [SystemSettings] section of your APEngine.ini ?
Sorry to bother you, but you may be our only chance to understand what's going on here ;)
Re: Alpha Protocol
Alpha Protocol is Vert- for me anyway... with cut-off menus and everything :|
Arg. Another game done wrong?!! What is wrong with these game developers. Hope someone finds a work around cause I would eventually like to buy and play this game.
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Re: Alpha Protocol
It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Re: Alpha Protocol
It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Vert- is Vert-, so yes we should worry about this no matter what screen one runs.
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
Re: Alpha Protocol
[quote]It was obviously based around 16:9, so widescreen users shouldn't worry, only eyefinity and such.
Vert- is Vert-, so yes we should worry about this no matter what screen one runs.
I'm not really going to get into that tired debate again.
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