The Saboteur - any triple head impressions?

Discussions about getting games to run in a Multi-Mon setup.
TwinIon
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The Saboteur - any triple head impressions?

Post by TwinIon »

I've taken a recent interest in the new game The Saboteur. If it works well enough in triple head (running 3x 1080p via eyefinity here), I'd definitely get it for the PC. So, anyone actually tried it out?

Paddywak EDIT :
Some screens ... it is clearly vert- ...







Using the tool by Racer_S to correct the vert- issue.
The tool isn't perfect so read the 7th post below ... by Racer_S for more info.



Get the tool here ... ToCA EDIT

or here hosted by the WSGF
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

I have the game, I can see if it supports a faux-triplehead custom res. Gimmie a sec.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

Mod, please move this to the multi-monitor section:

These are horrible pics because you cannot change the res in-game, so they are different angles, but it is indeed Hor+ in extra-wide resolutions and they do appear on the menu.


TwinIon
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Re: The Saboteur - any triple head impressions?

Post by TwinIon »

Awesome! thanks for the quick reply. Sorry if I posted this in the wrong section. I'm new around these parts..

However, I think I'm going to have to wait before I buy:

http://kotaku.com/5422990/saboteur-pc-not-working-with-ati-graphics-cards
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g00seberry
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Re: The Saboteur - any triple head impressions?

Post by g00seberry »

Awesome! thanks for the quick reply. Sorry if I posted this in the wrong section. I'm new around these parts..

However, I think I'm going to have to wait before I buy:

http://kotaku.com/5422990/saboteur-pc-not-working-with-ati-graphics-cards


Wow, that's pretty shocking. Although problems with the game aren't completely unexpected due to what happened to Pandemic.

I took a punt with this on the 360 and it's pretty poor. While it's not terrible, there are simply a wealth of better games you could spend your free time (and money) on!
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

I bought it because a trusted reviwer liked it a lot and I liked the concept. Honestly I am glad I did, I find the game quite good.
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Racer_S
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Re: The Saboteur - any triple head impressions?

Post by Racer_S »

I've made an FOV Hack here: http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=53

Results:
well, im unable to get a full screenshot, heres what fraps gave me at 5040 x 1050:



that time to beat thingy is stuck on the screen but it dont bother me much...

another note, dont exceed 1000 in the fov hack, you'll get some corruption. 860 seems ok for me.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

It needs a hack?
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Racer_S
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Re: The Saboteur - any triple head impressions?

Post by Racer_S »

For TH it does.

Paddywak had requested it, I couldn't find any other threads here about it...

Maybe it does Hor+ up to a point. Unless I'm doing something wrong?

On a side note, this hack is pretty rough and cause some glitches in certain places. I'll have to see if I can fix that.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

Yeah it certainly appeared Hor+, those screens are bad because of the res change happening outside the game, but it was Hor+. Maybe it stops being Hor+ at some point, I can't verify that, but it would be the first time I heard of such a thing.
Anoptimis
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Re: The Saboteur - any triple head impressions?

Post by Anoptimis »

Big shout out to Racer_S. Thank you so much for sharing your amazing powers with us all :)
Robobandit
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Re: The Saboteur - any triple head impressions?

Post by Robobandit »

The game appeared zoomed in to me in triplehead.. for normal widescreen, it seems fine..

Thanks for the hack, Racer_S. I'll give it a run when the ATI issues are fixed.
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

I'm wondering if the angle just made it impossible to really tell. Obviously it was distorted on my screen so I just took a pic and compared that way, I assumed the cut off legs was the angle and you see more building, but it could be a bad comparison. I hate these games with no in-game res changer, a detailed report for this game would be damn near impossible.

Anyway, whether it is hor+ or not the hack makes it moot. Yay for Racer s!
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scavvenjahh
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Re: The Saboteur - any triple head impressions?

Post by scavvenjahh »

Is it not possible to just load your game and take a screenshot and not have to worry about your position/angle ?
Could you post a 4:3/ws comparison ?
Are you still having fun with the game ? :P
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

Yeah, I guess I can load it up and take a pic of the very first screens, there shouldn't be any real movement there. If it works fine I can do a DR based on that.

As for the game I really do enjoy it. I suggest reading the destructoid.com review, it most closely matches my feelings on the game. It isn't a AAA title and it isn't perfect by any means but as a nice blend of Assassin's Creed and GTA with a unique look it has a lot going for it.
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Mach1.9pants
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Re: The Saboteur - any triple head impressions?

Post by Mach1.9pants »

Look like the ATi patch will be out soon, so I may finally get this. Thanks to Racer_S for the fix :)
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

In response to Tanuki and scavvenjahh from http://www.widescreengamingforum.com/forum/viewtopic.php?f=32

The game is native 16:9. 16:10, 4:3, 5:4 would be Vert+, while anything higher than 16:9 would be Vert-.

:D
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StingingVelvet
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Re: The Saboteur - any triple head impressions?

Post by StingingVelvet »

The game is native 16:9. 16:10, 4:3, 5:4 would be Vert+, while anything higher than 16:9 would be Vert-.

:D


Good luck getting the grading system changed on that one... :nudgenudge
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

[quote]The game is native 16:9. 16:10, 4:3, 5:4 would be Vert+, while anything higher than 16:9 would be Vert-.

:D


Good luck getting the grading system changed on that one... :nudgenudge

I know I'm being picky about it, but I really can't put enough emphasis on it. I'm not trying to say the user has to like the defaults; They can change it if they want. I just want people to know that if they have a 16:9 screen, they're getting what was intended. No hacks are needed, nothing needs to be changed to enjoy the game. 16:10 users are seeing more vertically, and they're welcome to zoom the game in a little if they want to match the 16:9 display. When you use 4:3 as the default, it implies that widescreen users are seeing less and that they need to fix it so it's right. In reality, it's the 4:3 users that need to fix the game to have it match. ;)
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dopefish
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Re: The Saboteur - any triple head impressions?

Post by dopefish »

I added this game to my fixer, but I'm having a hard time figuring out any kind of mathematical scale I can use to get the values right.

Since it starts at 0.0 for 16:9, you can't exactly do any math with the number 0.

4:3 = -0.2575
16:10 = -0.0975
16:9 = 0.0

Those are the values I got close to being lined up with the 16:9 display.

I haven't tried any higher resolutions yet.


Edit:
What are some values that you use for TH?

It looks like a simple formula actually.

(target aspect ratio) / (16/9) - 1

(4/3) / (16/9) - 1 = -0.25
(16/10) / (16/9) - 1 = -0.1
(16/9) / (16/9) - 1 = 0.0
(48 / 10) / (16/9) - 1 = 1.7 (for 3 x 16:10)

Any TH users can confirm that 1.7 is good for them with 3 x 16:10?
I think that would be a value of 1700 on Racer's app.
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