Native

A game whose widescreen method is "Native" is a game where enabling widescreen can be done entirely from the in-game options menus. A game can only be considered "Native" if there is no way to improve the widescreen support externally. For example, if a game supports widescreen resolutions natively, but is vert- this way, and it is possible to make it hor+ via editing the .ini file, it cannot be considered Native.

Dungeons & Dragons Online

Dungeons & Dragons Online (DDO) takes the grand-daddy of all RPG settings, and brings into the modern MMO world. The game is set in the new DnD setting of Eberron.

Originally released as Dungeons & Dragons Online: Stormreach, then renamed to Dungeons & Dragons Online: Eberron Unlimited for the free to play launch; the current version has no subtitle.

ParaWorld

ParaWorld is an RTS from Spieleentwicklungskombinat GmbH (I kid you not) and Aspyr Media. The game takes place in an alternate universe, where the laws of nature and science differ, and humans and dinosaurs coexist. Gameplay-wise, ParaWorld's most visible innovation is the Army Controller, which allows for multi-tiered visual organization of your available forces.

Panzer Elite Action: Fields of Glory

Panzer Elite Action: Fields of Glory is a tank shooter from ZootFly and JoWooD. In 3 campaigns (American, German, and Russian) over 18 missions, you are a commander of a tank platoon in WWII. In each mission, you face multiple enemy tanks and infantry, and are equipped with a main cannon, a machine gun, and can give orders to tanks in your platoon. The emphasis is heavily on action over realism, though tactical manuevers are important.

Neuro Hunter

Neuro Hunter is an action RPG from Deep Silver and Media Art. You play as a computer hacker with cybernetic powers, and must survive in an underground world controlled by a mysterious entity known as "Hacker."

Rainbow Six: Vegas

Tom Clancy's Rainbow Six: Vegas is the fifth game in the Rainbow Six series of video games. It changes the series with multiple new features, such as a new health system where the player regenerates health while not taking fire (it should be noted that the player may sometimes be killed instantly, without a chance to regenerate health; this usually happens from grenades, as well as taking close range fire from very powerful weapons, particularly to the head). The player's vision is greatly impaired while damaged, similar to the health system in Gears of War.

The Settlers II 10th Anniversary

The Settlers II 10th Anniversary Edition is a remake of the classic real-time strategy game The Settlers II. It was announced in July 2006. The Settlers II 10th Anniversary Edition features up-to-date 3D graphics and new gameplay additions.

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For Ultrawide resolutions, a widescreen fix installer is available.

MotoGP 3: Ultimate Racing Technology

MotoGP 3 is a motorcycle racing sim from The Climax Group and THQ. It features licensed bikes, tracks, riders, and realistic bike physics and weather conditions. A stunt (arcade-style) mode is available as well.

X-Men Legends II: Rise of Apocalypse

X-Men Legends II is an action RPG from Raven Software and Activision, based on the Marvel Comics Universe. The mutant cyborg Apocalypse threatens to destroy all life on the planet, and the rival mutant teams X-Men and Brotherhood of Mutants must join forces to stand a chance against him. You control a squad of four mutants with super powers, and take on a number of missions in an attempt to defeat Apocalypse and his forces.

World Racing 2

World Racing 2 is a racing game from Synetic and TDK. It improves over the original racing with a far greater selection of cars and manufacturers to choose from (the original only featured Mercedes-Benz), an upgraded graphics and physics engine, and new gameplay modes, including a "career" mode where you participate in races across the world and accomplish objectives to earn cash which can be spent on new cars and upgrades.

Fable: The Lost Chapters

RPG from the mind of Peter Molyneux. In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors.