surround

Eyefinity/Surround Support Confirmed in Battlefield 3 Alpha

A few forum members have been a part of the BF3 Alpha testing. They have confirmed that multi-monitor is natively supported, and appears to be Hor+. From one screenshot we can see that while the HUD is not centered, but the elements are not stretched.

BF3 Alpha

Prototype Multi-Monitor Solution

Did you pick up Prototype on Steam's Midweek Madness sale? If so, don't miss the game's Detailed Report for an easy multi-monitor solution, it can be used to force the game running at your desktop resolution !
You can check some triple wide screenshots in this gallery.

Centered HUD Fix for Quake 4 by thelolotov

thelolotov has been working on adjusting the Quake 4 HUD for multi-monitor. According to his forum post the tweak is by no means finished, but it's usable. In theory, the HUD, and menus, and all 2D elements can be adjusted to be centered in Triplehead, but this is much easier said than done.

The nice thing is, this mod, while specific to Quake 4, can be easily done with any other id Tech 4-based game, such as Doom 3, Prey, and possibly even Brink, in fact, Brink might be an incredibly easy fix, but as he does not own it, he can't try. Hit the forum thread for more info, and how you can test at additional resolutions.

Quake4Centered

Blizzard Confirms No Eyefinity/Surround for Diablo III

One of our forum members linked to a forum topic over at Battle.net. In it Blizzard confirmed that Diablo wouldn't support multi-monitor such as Eyefinity or Surround. The specific response is quoted below:

Quote:
It's a single-monitor only game, and that's because the game literally only pulls info from the servers for a specific distance away from the character for bandwidth reasons. The game is also built with those limitations in-mind: edges of maps don't extend way out.

Also, being able to see way out to the left or right of your character really wouldn't help that much. Triple monitor is cool for first/third person where you're getting a larger peripheral view, but in a fixed isometric camera it doesn't make a whole lot of sense.

Hit the source link for the battle.net forums, and be sure to bitch and moan a little about it. ;-) Hit this WSGF forum thread for discussion here.

The Witcher 2 Patch Released: Now Hor+ in Widescreen

CD Projeckt has released path v1.3 for The Witcher 2. The patched added support for 5:4, 4:3 and 16:10 displays. The game is now Hor+ in widescreen, rather than being Anamorphic. It also added support for NVIDIA Surround. However, the patch did not enable Eyefinity support. Those users will still need to use the fix from HaYDeN.