surround

Star Wars: The Old Republic Confirmed Eyefinity/Surround Support

Koawinter quoted a forum post from the Star Wars: TOR site. The original post was from Michael Voigt, who is the Lead UI Artist at BioWare Austin. In the post Michael confirmed that SW:TOR ran on three screens, and that the game's map screen had been tailor for the multi-monitor experience. You can see the original quote and link back into the SW:TOR forum here.

NTHUSIM Supports Edge Blending with v3 Release

NTHUSIM has just released v3 of their screen projection software. The new version supports a much requested feature - Edge Blending. With this feature, the edges of individual images can be overlapped to ensure a truly seamless display. You can discuss the new release in this forum thread.

NVIDIA 3D Surround in a Single Card - EVGA GeForce GTX 460 2Win

Depending on your point of view, the NV 3DS SLI requirement is either boon or bust. Some people view it as a limiting factor as it requires two cards and an SLI motherboard. Others view it positively as the SLI requirement ensures you have significant horsepower.

BioShock 2 - BioShock FOV Problems Redux

Csokis provided some comparison shots of BioShock 2 being Vert-. Considering that we went through this exact same thing on the original BioShock (and the WSGF event made X-Play! on G4TV), the FOV issues are surprising. This thread on the 2K Forums picked up our original posting and users there go on to say that other issues fixed in patches to the original BioShock are missing as well.

Update on BioShock 2 FOV - Patch Underway (Revised)

"2K Elizabeth", (Community Manager for 2K Games) forwarded me this Formal Announcement of a Hor+ Patch. To quote the page, "We always meant to have our FOV expand horizontally, but a last minute bug fix for a related issue changed this back to a vertical FOV just before ship. We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon."