DICE Confirms Eyefinity/Surround Support in Battlefield 3
Forum member Ceogar had a playtest on BF3 and spoke with DICE, and they confirmed Eyefinity/Surround support in BF3. Support is planned to be the same as Bad Company 2, which was excellent.
Forum member Ceogar had a playtest on BF3 and spoke with DICE, and they confirmed Eyefinity/Surround support in BF3. Support is planned to be the same as Bad Company 2, which was excellent.
Koawinter quoted a forum post from the Star Wars: TOR site. The original post was from Michael Voigt, who is the Lead UI Artist at BioWare Austin. In the post Michael confirmed that SW:TOR ran on three screens, and that the game's map screen had been tailor for the multi-monitor experience. You can see the original quote and link back into the SW:TOR forum here.
NTHUSIM has just released v3 of their screen projection software. The new version supports a much requested feature - Edge Blending. With this feature, the edges of individual images can be overlapped to ensure a truly seamless display. You can discuss the new release in this forum thread.
Depending on your point of view, the NV 3DS SLI requirement is either boon or bust. Some people view it as a limiting factor as it requires two cards and an SLI motherboard. Others view it positively as the SLI requirement ensures you have significant horsepower.
Thanks to Mobster007 we have a 720p HD gameplay video of the Borderlands mission "Get Some Answers". The video is of a 3x1280x1024 DTH2Go setup, and pulled from the framebuffer of his GTX 280 via FRAPS.
This past weekend marked the American Independence Day. I found it fitting that Independence Day was the first weekend after NVIDIA released their 3D Vision Surround drivers - an act which brings real competition to the multi-monitor scene.
NVIDIA has released beta drivers for 3D Vision Surround. You can grab all the details in this forum thread. The WHQL drivers are expected to be released in about two weeks. We don't yet have evaluation hardware, but you can read some user experiences in the 3D Vision Surround Forum.
The WSGF in joining in with Kyle Bennet and [H]ard OCP in their Boycott of Global Agenda. In a thread on the developer's forum (which is filled with WSGF members), the developer responded to a request for Eyefinity support with, "No, since it would give an unfair advantage." The game is Vert- without proper WS or Surround/Eyefinity support.
Csokis provided some comparison shots of BioShock 2 being Vert-. Considering that we went through this exact same thing on the original BioShock (and the WSGF event made X-Play! on G4TV), the FOV issues are surprising. This thread on the 2K Forums picked up our original posting and users there go on to say that other issues fixed in patches to the original BioShock are missing as well.
"2K Elizabeth", (Community Manager for 2K Games) forwarded me this Formal Announcement of a Hor+ Patch. To quote the page, "We always meant to have our FOV expand horizontally, but a last minute bug fix for a related issue changed this back to a vertical FOV just before ship. We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon."