RTS

Real-time strategy games are strategy games where the action unfolds dynamically.

Command & Conquer: Red Alert

Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second game to bear the "C&C" title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.

Star Wars: Empire at War

Star Wars: Empire at War is a 2006 real-time strategy (RTS) game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion entitled Star Wars: Empire at War: Forces of Corruption was released.

Earth 2160

Earth 2160 follows the progress of the factions, the United Civilized States, the Eurasian Dynasty and the Lunar Corporation, who, after escaping the doomed Earth, headed for Mars. After a time of relative peace and recovery, the factions once again come to blows, with a fourth faction of extraterrestrial nature, named the Morphidians, coming into play. Just a few thousand humans were specifically chosen for the evacuation of Earth, and as such manpower and resources are limited.

Conquest: Frontier Wars

Conquest: Frontier Wars is a 2001 sci-fi real time strategy game for PC

Empire Earth II

Empire Earth II, also called EE2, is a real-time strategy computer game developed by Mad Doc Software and published by Vivendi Universal Games. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations.

Rise of Nations

Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. Concepts taken from turn-based strategy games have been added into the game—including territories and attrition warfare. Rise of Nations features 18 civilizations, playable through 8 ages of world history.

Homeworld

The first fully three-dimensional real-time strategy game. Released in 1999.
Other parts of the series are Homeworld: Cataclysm (2000) and Homeworld 2 (2003).

Dungeon Keeper 2

Dungeon Keeper 2 is a 1999 fantasy RTS game from Electronic Arts