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Warhammer 40,000: Dawn of War II Chaos Rising

Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

Warhammer 40,000: Dawn of War II

It is the distant future and the Imperium of Man has spread across the entire galaxy. But our days of expansion are long past. Where once we fought to conquer, now we fight simply to survive. Savage and bloodthirsty aliens ravage our worlds. Our defenders die by the billions in endless wars of attrition. Devious enemies lure us into traps and snares. Advanced alien technology claims millions of lives in mere moments.

Now, from beyond the galaxy's edge comes the greatest threat yet to our survival.

The Suffering: Ties That Bind

The Suffering: Ties That Bind is the sequel to The Suffering, and picks up after the ending of that game. Players who have a game save of the different endings of The Suffering can decide with which morality to start with, starting with a different morality changes the dialogue and intro of the game. Ties That Bind features a number of gameplay changes from the original The Suffering.

The Suffering

The player controls Torque, a man who has been sent to Abbott State Penitentiary on Carnate Island, Maryland. He has been convicted and sentenced to death for murdering his ex-wife and two children, although he claims to have blacked out at the time this happened and cannot remember anything.
The night Torque arrives, there is a powerful earthquake, which releases an army of monsters upon the facility. Torque's cell door breaks and he is freed from captivity. Starting from his cell, Torque traverses the prison in an attempt to escape Carnate Island alive.

Serious Sam HD: The Second Encounter

The Second Encounter starts where the previous game left off, with Sam travelling to Sirius on the "SSS Centerprise". Unfortunately the starship is accidentally hit by the "Croteam crate-bus" and plummets down to Earth's surface. As the starship falls, Sam reads the coordinates and frets about crash-landing into Egypt again, but instead he crashes into Central America in the Mayan age, with the starship now heavily damaged upon impact.

Garshasp: The Monster Slayer

Slasher/platformer played through a "security camera" view. The persian warrior can instant-execute lesser enemies with his wrist blade, but will need to bring bigger foes to exhaustion then finish'em off with a simple QTE. He can also fall from great heights by using his dagger to control his course down certain mighty high walls and cliffs. With more checkpoints and a normal third-person view, this would've been ace.

Space Pirates and Zombies

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.

SpaceChem

SpaceChem is an intriguing, "problem-solving centric" puzzle game by Zachtronics Industries that combines the logic of computer programming with the scientific domain of chemistry, set in an original science fiction universe. Players build machines using mechanics similar to visual programming that assemble and transform chemical compounds. Players later connect those machines together to form complex pipelines, and ultimately construct special pipelines to fight back against space-monsters that threaten humanity.

Dungeons of Dredmor

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.

What they have, unfortunately, is you...

Edge

The gameplay involves guiding a cube around 46 levels collecting coloured cubes by dragging the finger across a touch screen, taking care not to fall off the paths. By dragging hard enough, the player can make the cube climb over steps. By balancing the cube along the edge of a wall or space, players can hang across certain edges in order to cross large gaps.