Warhammer 40,000: Dawn of War II

It is the distant future and the Imperium of Man has spread across the entire galaxy. But our days of expansion are long past. Where once we fought to conquer, now we fight simply to survive. Savage and bloodthirsty aliens ravage our worlds. Our defenders die by the billions in endless wars of attrition. Devious enemies lure us into traps and snares. Advanced alien technology claims millions of lives in mere moments.

Now, from beyond the galaxy's edge comes the greatest threat yet to our survival.

Once, the Emperor of Man led us in battle. We were unstoppable. But no longer. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving us to fight on in his name. Across the stars, our fading armies fight a thousand wars. We face constant attack from ruthless aliens. We have little hope for support from Earth and we are losing the battle for human survival. Our only hope lies with the Space Marines, genetically modified warriors of superhuman ability. The pinnacle of human potential.

But the Space Marines are few. The galaxy is large. And our enemies are countless. It is humanity's darkest hour.

(source game's wbsite)

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Support summary
Support
Method
HUD
Widescreen:
Hor+
  • Native
  • Proper
Ultra/Super-Wide:
Hor+
  • Native
  • Optimized
Multi-Monitor:
Hor+
  • Native
  • Optimized
4k UltraHD:
Hor+ Native Tiny
 
Rendered Cut-Scene:
  • Vert-
FMV Cut-Scene:
  • Windowboxed
Game information
Game status:
Released
Release Date:
Thursday, 19 February, 2009

Tested Version: 
v2.6.0.5628 (Steam)

Play styles: 
, ,
Setting: 
Genre: 
Developer: 


Store Links: 
Comparison Screenshots
  • 4:3 Screenshot
    Warhammer 40,000: Dawn of War II
  • 16:10 Screenshot
    Warhammer 40,000: Dawn of War II
  • 16:9 Screenshot
    Warhammer 40,000: Dawn of War II
  • Super-Wide (32:9) Screenshot
    Warhammer 40,000: Dawn of War II
  • Eyefinity / Surround Screenshot
    Warhammer 40,000: Dawn of War II
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Rendered cut-scenes: vert-




Eyefinity / Surround Specific Solution & Issues

(Solution by Dem Pyros)

An ini edit is required to center the HUD and fix the squad selection screen:

Documents/My Games/Dawn of War 2/Settings/configuration.lua

{
setting = "horizontalmonitorcount",
value = 3,
},

If using a bezel-compensated resolution, try a value of 4 to move the UI even closer to the center of the display. Fractions are unsupported.
A value of 2 moves the UI to the inner edges of the sides screens, but the squad selection screen will be broken.

Fixing DoW2: Retribution may require the following steps: (the file to edit is Documents\My Games\Dawn of War II\Settings\configuration.lua)

1) Edit the "screenheight" value to your single-screen resolution and start the game.
2) Select your triple-screen resolution from within the game options. You will have to Alt+F4 out of the game.
3) Set "horizontalmonitorcount" value to 3 and restart the game. The main menu screen should now be correctly scaled.




4k UHD Specific Solution & Issues

UHD resolution behaves like FHD.
Problem is the HUD is tiny, just like it was in Dawn of WAR 1 (!)
Basically, the higher the resolution the smaller the HUD seems to be.
You want to play this game on 40inch display, cause only then the HUD will be reasonably sized :)

5K resolution brings even smaller HUD (as expected)

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Blevar on 24 January, 2012 - 14:28
Updated by skipclarke on 24 March, 2022 - 04:43