Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above
DMC5_steam_48x9_new.7z
DMC5_clean_48x9_new.7z
Thank you very much for the excellent work.
Any chance for a clean exe patch for 6048x1080 resolution? (bezel ...
Search found 33 matches
- 15 Mar 2019, 12:00
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Devil May Cry 5 no 21:9 support
- Replies: 211
- Views: 280081
- 15 May 2016, 22:35
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 219947
Re: Doom (2016)
The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN.
Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long ...
Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long ...
- 09 Oct 2015, 01:30
- Forum: Request/Discuss Game Solutions
- Topic: Starwars BattleFront Open Beta
- Replies: 10
- Views: 10922
Re: Starwars BattleFront Open Beta
Selecting Windowed Borderless fixes most of the problems but some of the HUD elements appear on left and right screens instead of the middle screen.
http://i.imgur.com/zULtQCk.jpg
http://i.imgur.com/YUEMAvO.jpg
http://i.imgur.com/nA11vTN.jpg ...
http://i.imgur.com/zULtQCk.jpg
http://i.imgur.com/YUEMAvO.jpg
http://i.imgur.com/nA11vTN.jpg ...
- 06 Sep 2015, 16:47
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791719
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hey All,
I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe
Screen_Hex_Patch.zip
All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It ...
I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe
Screen_Hex_Patch.zip
All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It ...
- 29 May 2015, 00:37
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123876
Re: Flawless Widescreen
I have been struggling to make Mortal Kombat X work in Eyefinity but no matter what I do, it just won't go over 1920x1080.
I've tried options.ini edit and it has no effect at all.
Could you tell me how to get it work in 6048x1080? I am using an AMD R9 290 card.
I've tried options.ini edit and it has no effect at all.
Could you tell me how to get it work in 6048x1080? I am using an AMD R9 290 card.
- 26 Oct 2014, 09:55
- Forum: Request/Discuss Game Solutions
- Topic: FIFA 15
- Replies: 16
- Views: 28138
Re: FIFA 15
Still no solution 
- 04 Oct 2014, 19:17
- Forum: Request/Discuss Game Solutions
- Topic: Middle-earth: Shadow of Mordor
- Replies: 133
- Views: 106748
Re: Middle-earth: Shadow of Mordor
This fix though working with nVidia surround does not seem to work with Eyefinity.
If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 ...
If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 ...
- 07 May 2014, 00:44
- Forum: Request/Discuss Game Solutions
- Topic: The Amazing Spiderman 2 (Black Boxes)
- Replies: 20
- Views: 24913
Re: The Amazing Spiderman 2 (Black Boxes)
Excellent work as always HaYDeN
What I find really weird is that the game in 6048x1080 Eyefinity resolution has way less stuttering than in 1920x1080
What I find really weird is that the game in 6048x1080 Eyefinity resolution has way less stuttering than in 1920x1080
- 27 Apr 2014, 13:12
- Forum: Request/Discuss Game Solutions
- Topic: Eyefinity for Batman: Arkham Origins Blackgate Deluxe Editio
- Replies: 1
- Views: 3354
Eyefinity for Batman: Arkham Origins Blackgate Deluxe Editio
Batman: Arkham Origins Blackgate - Deluxe Edition is a 2.5D game that was released April 1st and yesterday I got it for $5 after 75% off from Uplay Store (it gives a Steam key so it activates fine on Steam)
Multi-monitor resolutions are available but selecting any would result in a black screen ...
Multi-monitor resolutions are available but selecting any would result in a black screen ...
- 20 Nov 2013, 02:27
- Forum: Multi-Monitor Gaming
- Topic: Need For Speed Rivals
- Replies: 24
- Views: 24301
Re: Need For Speed Rivals
What are the _exact_ issues you want fixed?
Decoupling gameplay speed from the renderer?
Eyefinity doesnt work but surround does?
The most important issue that needs fixing is Vert- and from what I can see it is game related not Eyefinity related and it should be the same with nVidia Surround ...
Decoupling gameplay speed from the renderer?
Eyefinity doesnt work but surround does?
The most important issue that needs fixing is Vert- and from what I can see it is game related not Eyefinity related and it should be the same with nVidia Surround ...
- 19 Nov 2013, 18:03
- Forum: Multi-Monitor Gaming
- Topic: Need For Speed Rivals
- Replies: 24
- Views: 24301
Re: Need For Speed Rivals
The game is indeed capped@30fps and using -GameTime.MaxSimFps 60 with the shortcut doubles the game rendering speed lol
I can live with 30fps till the patch it but Vert- makes the game totally unplayable with Eyefinity for me
I can live with 30fps till the patch it but Vert- makes the game totally unplayable with Eyefinity for me
- 19 Nov 2013, 16:38
- Forum: Multi-Monitor Gaming
- Topic: Need For Speed Rivals
- Replies: 24
- Views: 24301
Need For Speed Rivals
Eyefinity works with the game and HUD is perfectly centered but the game is Vert- it seems!

EA screws anything it touches!
Any fix for this ?

EA screws anything it touches!
Any fix for this ?
- 07 Jul 2013, 00:10
- Forum: Request/Discuss Game Solutions
- Topic: Mortal Kombat Komplete Edition FOV fix
- Replies: 7
- Views: 15727
Mortal Kombat Komplete Edition FOV fix
The game uses Unreal Engine and although menus seem fine, when in game it is zoomed in so much, it is unplayable
I tried to look for ini files but couldn't find it
Any help would be much appreciated
Some screenshots:
http://img571.imageshack.us/img571/4227/v3e4.jpg
http: ...
I tried to look for ini files but couldn't find it
Any help would be much appreciated
Some screenshots:
http://img571.imageshack.us/img571/4227/v3e4.jpg
http: ...
- 30 Jun 2013, 19:24
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
HaYDeN wrote:The fix is hacking the SafeZone value to the "correct" value - which is normally unattainable without the fix, your limited to about a 25% reduction, you need more like a 70% reduction.
Does this mean this menu issue can not be fixed ?
It is not a big deal anyway actually
- 30 Jun 2013, 15:33
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
r9800 can you goto the options where it says display and you can set the SafeZone, can you take a screenshot of that?
Safe Frame doesn't seem to affect menus at all but it does affect in-game HUD and leaving Safe frame on default is best
http://img24.imageshack.us/img24/4367/pwlr ...
Safe Frame doesn't seem to affect menus at all but it does affect in-game HUD and leaving Safe frame on default is best
http://img24.imageshack.us/img24/4367/pwlr ...
- 30 Jun 2013, 06:30
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
Fix is now released, click "Update Plugins" in Flawless Widescreen, the new fix will show up under "Available Plugins" down the bottom.
HUD Fix is experimental - will back port the HUD fix to Transformers series time permitting, HUD fix is experimental from a Bezel compensation perspective.
Fix ...
HUD Fix is experimental - will back port the HUD fix to Transformers series time permitting, HUD fix is experimental from a Bezel compensation perspective.
Fix ...
- 29 Jun 2013, 16:17
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
HaYDeN wrote:
Awesome, thanks!
When will you release the fix ?
- 29 Jun 2013, 00:53
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
After some search, it seems the game should be fixed the same way as Transformers FOC. Same Engine, same studio, and same files.
I don't know how to do it myself but I'm sure it would be very easy for Widescreen Fixer or Flawless Widescreen pros to do it
I don't know how to do it myself but I'm sure it would be very easy for Widescreen Fixer or Flawless Widescreen pros to do it
- 27 Jun 2013, 19:15
- Forum: Request/Discuss Game Solutions
- Topic: [Request] Deadpool FoV fix
- Replies: 18
- Views: 14096
Re: [Request] Deadpool FoV fix
Yeah, game's config files seem to be encrypted. Any help would be much appreciated
- 13 Jun 2013, 22:51
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: "Remember Me" - Any fix for Eyefinity/Surround?
- Replies: 74
- Views: 51652
Re: "Remember Me" - Any fix for Eyefinity/Surround?
The game was updated again on Steam yesterday to 1.0.2056.0. The fix is not working anymore

