FIFA 15

Topics about game solutions, and success or failure in getting them to work.
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Dannyboy
Posts: 13
Joined: 13 Aug 2014, 21:56

FIFA 15

Post by Dannyboy »

hello.
i got my copy of fifa 15 today and i noticed when i choose my monitor resolution (2560 X 1080) i get black bars on the sides of the monitor instead of full screen display. is there any fix for that ?
oxie
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Joined: 23 Sep 2014, 20:16

Re: FIFA 15

Post by oxie »

i hope so, i got the same problem.
Dannyboy
Posts: 13
Joined: 13 Aug 2014, 21:56

Re: FIFA 15

Post by Dannyboy »

Is there any news about a fix for that ? :TrueWS:
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theodan
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Re: FIFA 15

Post by theodan »

I haven't gotten a chance to post this to the database, but there is a really good workaround for FIFA 13 and 14 that makes Surround/Eyefinity work practically 100%.

Given that FIFA 15 uses the new Ignite engine, it's entirely possible that this fix will no longer work and a new approach will be needed. But for anyone who has FIFA 15, please give it a try.

Anyway, for FIFA 13 and 14 on Windows 7, open "<My Documents>\FIFA 13\fifasetup.ini", and add the following 4 lines at the bottom:

Code: Select all

FE_SCREEN_LEFT = 2070
FE_SCREEN_TOP = 0
FE_SCREEN_WIDTH = 1920
FE_SCREEN_HEIGHT = 1200


These settings specify where and how large the HUD rectangle should appear within the larger 3D canvas. The above values are mine. I run at 6060x1200, with 150px of bezel correction between each monitor (so 1920 + 150 + 1920 + 150 + 1920 = 6060).

You will have to adjust the values correctly for your setup, as follows (assuming a triple header setup):
  • FE_SCREEN_WIDTH and FE_SCREEN_HEIGHT should match your central monitor's resolution
  • FE_SCREEN_TOP should be left as 0
  • FE_SCREEN_LEFT should be the width of your left monitor + the width of the bezel correction between your left and central monitor

Setting these values has the added benefit of the game automatically adjusting the FOV properly and zooming out as well. So it's pretty much a perfect solution. In fact, this is the best solution I've seen in any game, since in theory it supports any kind of monitor configuration (3x1 portrait, 5x1, 3x2, etc.). You just specify where and how large the HUD area should be.

Please let us know if this happens to work for FIFA 15.
Dannyboy
Posts: 13
Joined: 13 Aug 2014, 21:56

Re: FIFA 15

Post by Dannyboy »

theodan wrote:I haven't gotten a chance to post this to the database, but there is a really good workaround for FIFA 13 and 14 that makes Surround/Eyefinity work practically 100%.

Given that FIFA 15 uses the new Ignite engine, it's entirely possible that this fix will no longer work and a new approach will be needed. But for anyone who has FIFA 15, please give it a try.

Anyway, for FIFA 13 and 14 on Windows 7, open "<My Documents>\FIFA 13\fifasetup.ini", and add the following 4 lines at the bottom:

Code: Select all

FE_SCREEN_LEFT = 2070
FE_SCREEN_TOP = 0
FE_SCREEN_WIDTH = 1920
FE_SCREEN_HEIGHT = 1200


These settings specify where and how large the HUD rectangle should appear within the larger 3D canvas. The above values are mine. I run at 6060x1200, with 150px of bezel correction between each monitor (so 1920 + 150 + 1920 + 150 + 1920 = 6060).

You will have to adjust the values correctly for your setup, as follows (assuming a triple header setup):
  • FE_SCREEN_WIDTH and FE_SCREEN_HEIGHT should match your central monitor's resolution
  • FE_SCREEN_TOP should be left as 0
  • FE_SCREEN_LEFT should be the width of your left monitor + the width of the bezel correction between your left and central monitor

Setting these values has the added benefit of the game automatically adjusting the FOV properly and zooming out as well. So it's pretty much a perfect solution. In fact, this is the best solution I've seen in any game, since in theory it supports any kind of monitor configuration (3x1 portrait, 5x1, 3x2, etc.). You just specify where and how large the HUD area should be.

Please let us know if this happens to work for FIFA 15.


Hello theodan, i already tried that in FIFA 15 that doesn't work unfortunately.
Hank
Posts: 6
Joined: 23 Jul 2014, 12:37

Re: FIFA 15

Post by Hank »

Interested in a solution too
r9800pro
Posts: 33
Joined: 21 Jun 2012, 02:53

Re: FIFA 15

Post by r9800pro »

Still no solution :(
Dannyboy
Posts: 13
Joined: 13 Aug 2014, 21:56

Re: FIFA 15

Post by Dannyboy »

Any news ?
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TheRealDeal
Posts: 10
Joined: 10 Nov 2014, 17:41

Re: FIFA 15

Post by TheRealDeal »

I would really like a fix for this too, I am not sure why it isn't in the game natively like previous entries in the series.

EDIT: I spoke to EA customer support yesterday and after several hours of going round in circles they said that they have brought the issue to their technical team, I was told that it a bug and that they are planning to try and find a fix. Hopefully they weren't talking out of their ass to shut me up but if all goes well there should be an official patch in the coming weeks or months.
Dannyboy
Posts: 13
Joined: 13 Aug 2014, 21:56

Re: FIFA 15

Post by Dannyboy »

TheRealDeal wrote:I would really like a fix for this too, I am not sure why it isn't in the game natively like previous entries in the series.

EDIT: I spoke to EA customer support yesterday and after several hours of going round in circles they said that they have brought the issue to their technical team, I was told that it a bug and that they are planning to try and find a fix. Hopefully they weren't talking out of their ass to shut me up but if all goes well there should be an official patch in the coming weeks or months.


I Really hope they were honest and that they will fix it, but i doubt it, its EA. :thumbdown: .
DodGgeeza
Posts: 5
Joined: 02 Aug 2010, 13:39

Re: FIFA 15

Post by DodGgeeza »

It works in triple screen in PORTRAIT mode 3880 x 1920 but with black bars using up about a quarter of both end monitors unless you use it without bezel correction 3600 x 1920 - EA have really become very disappointing - they started out on the PC but seam to have abandoned it now - it took them a year to release next-gen graphics on the PC which is a way superior platform to any console - the last hockey game release for PC was NHL09 which was 6 years ago - like I said EA need to remember who were supporting them in the beginning pre-console!
CrAzYLuKe
Posts: 3
Joined: 23 Apr 2015, 21:10

Re: FIFA 15

Post by CrAzYLuKe »

Can't belive that this is not working in Fifa 15 but worked in Fifa 14. WTF? Or does anybody already got a solution for this issue?

Cheers
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theodan
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Joined: 18 Jun 2012, 19:00

Re: FIFA 15

Post by theodan »

CrAzYLuKe wrote:Can't belive that this is not working in Fifa 15 but worked in Fifa 14. WTF? Or does anybody already got a solution for this issue?

Cheers


I haven't heard of a solution yet for 15. Really sucks.
csaris
Posts: 37
Joined: 27 Jan 2010, 15:13

Re: FIFA 15

Post by csaris »

I tried this solution in FIFA 16 Demo and it works!!! This solution according to the below link applies also to FIFA 15.

http://steamcommunity.com/groups/ultraw ... 862797653/

Although some 2D stuff and menus are stretched, the game is 100% playable.

Basically you need a freeware hex editor (I used XVI32) and replace hex value "39 8E E3 3F" (1920x1080) to "AB AA AA 40" (5760x1080).

For other resolutions do the following found on post of @jackfuste:

Calculate your aspect ratio
For example:
5760/1080 = 5,333333333333333
Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 AA AA AB
Now write bytes from right to left, so it will be AB AA AA 40
Open fifa15/16 .exe in HEX-editor - http://www.handshake.de/user/chmaas/del ... /xvi32.zip
Find and replace all values 39 8E E3 3F to AB AA AA 40
Save file
Play

Image

Image
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theodan
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Re: FIFA 15

Post by theodan »

csaris wrote:I tried this solution in FIFA 16 Demo and it works!!! This solution according to the below link applies also to FIFA 15.

http://steamcommunity.com/groups/ultraw ... 862797653/

Although some 2D stuff and menus are stretched, the game is 100% playable.

Basically you need a freeware hex editor (I used XVI32) and replace hex value "39 8E E3 3F" (1920x1080) to "AB AA AA 40" (5760x1080).

For other resolutions do the following found on post of @jackfuste:

Calculate your aspect ratio
For example:
5760/1080 = 5,333333333333333
Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 AA AA AB
Now write bytes from right to left, so it will be AB AA AA 40
Open fifa15/16 .exe in HEX-editor - http://www.handshake.de/user/chmaas/del ... /xvi32.zip
Find and replace all values 39 8E E3 3F to AB AA AA 40
Save file
Play

Image

Image


Awesome! That works for me too in Fifa 15, at 6060x1200 (aspect ratio 5.05). Better late than never.

I also tried changing only one of the five occurrences of "39 8E E3 3F" at a time, in the hopes that one of them might control the HUD and another might control the 3D view. But it looks like the fifth occurrence controls both, so there doesn't seem to be any benefit to changing only some of them.
Ph1llyg.86
Posts: 1
Joined: 08 Nov 2015, 18:31

Re: FIFA 15

Post by Ph1llyg.86 »

This is not really a fix at all, all it does is stretch the image. It isn't just the menu part of the game either, if you look at anything that is supposed to be a circle you will see it is wider than it is tall also you can see the faces of the players are stretched too.
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theodan
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Re: FIFA 15

Post by theodan »

Ph1llyg.86 wrote:This is not really a fix at all, all it does is stretch the image. It isn't just the menu part of the game either, if you look at anything that is supposed to be a circle you will see it is wider than it is tall also you can see the faces of the players are stretched too.


It does not stretch the 3D image. What you are referring to is a normal occurrence with 3D graphics and particularly Surround/Eyefinity graphics. The circle in the middle of the field is "wider than it is tall" because that is how a circle appears geometrically in 3D when viewed at an angle. The geometry on the far sides of a Surround/Eyefinity image appears even more stretched than the geometry near the center because Surround/Eyefinity still uses a single focal point for the "eye", not three. If you compare the 3D "stretchiness" of FIFA 15 with any other sports game, you will notice the same thing. Sports games may exhibit this more than e.g. FPS games because sports game cameras tend to be further from their subjects.

The only things that are legitimately stretched are the 2D HUD elements (e.g. menus).
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