Search found 40 matches

by swili
30 Sep 2015, 10:37
Forum: Detailed Widescreen Reports
Topic: Cold Fear
Replies: 21
Views: 19631

Re: Cold Fear HOR+

zeyrok wrote:The Widescreen Solution is VERT- but it is easily managed to be HOR+

Go to: Cold.Fear\Conf\Heroes.cfg and change the Values to your des.FOV

CAMERA_AIM_FOV =140
CAMERA_CONSTRAINT_FOV =180
CAMERA_FOLLOW_MAXDIST = 450.0

haha sometimes the darkest place is under the candlestick.
by swili
27 Sep 2015, 22:41
Forum: Detailed Widescreen Reports
Topic: Warhammer 40,000: Dawn of War II
Replies: 1
Views: 2343

Re: Warhammer 40,000: Dawn of War II

I updated the DR.
Too bad, the HUD still behaves like it does in Dawn of War 1.
So playing at 2160p is not easy, because HUD is tiny.

Screens
1600x1200
http://t1.someimage.com/BbEj9us.jpg
1920x1080
http://t1.someimage.com/8RqfQIm.jpg
3440x1440
http://t1&#46 ...
by swili
09 May 2015, 00:01
Forum: Detailed Widescreen Reports
Topic: Haunted Memories
Replies: 0
Views: 2292

Haunted Memories

<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/28835/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen ...
by swili
22 Mar 2015, 18:25
Forum: Detailed Widescreen Reports
Topic: James Cameron's Avatar: The Game
Replies: 6
Views: 3919

Re: James Cameron's Avatar: The Game

I tested the DEMO version and it looks like 2160p and more is working correctly, everything is scaled proportionally.
I also tested 21:9, but DEMO version doesn't have FOV option so it behaves as vert-, Oh, and the HUD is centered.
So i guess, the retail version works without a problem.
1080p
http ...
by swili
03 Jan 2015, 22:51
Forum: Detailed Widescreen Reports
Topic: Outlast
Replies: 4
Views: 5274

Re: Outlast

I tried to run this game in UHD.
And the only thing i noticed is the small camcorder HUD. Which actually gives you only one usable info - how many batteries you have.
It's still perfectly visible, so It doesn't destroy the gameplay "experience". As if the indicator of "how many batteries you have ...
by swili
23 Sep 2014, 03:07
Forum: Detailed Widescreen Reports
Topic: X-Men Origins: Wolverine
Replies: 3
Views: 4460

Re: X-Men Origins: Wolverine

looks like there is a problem with texture streaming,
The game must have been designed strictly with 1920x1080 in mind at max.
Even at 2560x1440 degradation is visible. But at 5760x1080, and especially at 3840x2160 it's really obvious

1920x1080
http&#58;//t1&#46;someimage&#46;com/OJH3vTI&#46;jpg ...
by swili
19 Sep 2014, 20:04
Forum: Detailed Widescreen Reports
Topic: Dead Space
Replies: 21
Views: 16811

Re: Dead Space

I know it's late. But i think i found a solution for MM setup with refresh rate below 60Hz.

I don't have MM setup, but i can force my monitor to display 5760x1080 at 22Hz. It's just for testing...

As you know Dead Space does not allow to set resolution with low refresh rates.

But i managed to ...
by swili
18 Sep 2014, 18:37
Forum: Detailed Widescreen Reports
Topic: Cryostasis: Sleep of Reason
Replies: 1
Views: 5336

Cryostasis: Sleep of Reason

<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/28353/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen ...
by swili
09 Sep 2014, 15:22
Forum: Detailed Widescreen Reports
Topic: Anno 1404
Replies: 9
Views: 8548

Re: Anno 1404

I played the demo, and it looks like this game have some problems at 3840x2160 with in-game cutscenes.
Also, the HUD and text is tiny, but other than that it seems to be fine.
Gameplay
http&#58;//t1&#46;someimage&#46;com/c1DvXoJ&#46;jpg 1280x1024
http&#58;//t1&#46;someimage&#46;com/DANeM4s&#46;jpg ...
by swili
05 Sep 2014, 03:46
Forum: Detailed Widescreen Reports
Topic: Need for Speed: Shift
Replies: 4
Views: 4005

Re: Need for Speed: Shift

I played the demo, and here are the results.

2560x1080, 1920x1080, 3840x2160
Menu
http&#58;//t1&#46;someimage&#46;com/9KCm4eB&#46;jpg http&#58;//t1&#46;someimage&#46;com/M4gs5U9&#46;jpg http&#58;//t1&#46;someimage&#46;com/6frVT5V&#46;jpg

Inside
http&#58;//t1&#46;someimage&#46;com/KgoEHXw&#46 ...
by swili
29 Jun 2014, 20:48
Forum: 4k & UHD Gaming
Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor?
Replies: 5
Views: 7930

Re: So, did you try 4k/UHD res. on your FHD/1080p monitor?

Nope. Screenshots are made before its resized and sent to the screen.
So you can take screenshots at rendered resolution, before downscaling?

I tried nvidia inspector with SSAA feature, but screenshots WITH FRAPS were downscaled.
Is that tool different from Inspector?

Can you say something more ...
by swili
29 Jun 2014, 15:35
Forum: 4k & UHD Gaming
Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor?
Replies: 5
Views: 7930

Re: So, did you try 4k/UHD res. on your FHD/1080p monitor?

Haldi wrote:Or if you're using AMD cards an dx 11 games. This:
http://www.wsgf.org/forums/viewtopic.php?t=24143

Wait, but it doesn't allow to take screenshots in native resolution, does it?
I mean, you have 1920x1080 lcd, and you force the game to render at 3840x2160 with this tool, and If you will take a screenshot it will be 1920x1080. Am i right?
by swili
27 Jun 2014, 22:44
Forum: 4k & UHD Gaming
Topic: So, did you try 4k/UHD res. on your FHD/1080p monitor?
Replies: 5
Views: 7930

So, did you try 4k/UHD res. on your FHD/1080p monitor?

In other words, did you try that downsampling thing on your monitor?

I know it's not too practical on low DPI, 1080p display, because you will not see as clear as on native UHD monitor.
But it's good for testing, preview, screenshot taking, or maybe even playing games that don't support any AA ...
by swili
01 Mar 2014, 23:19
Forum: 4k & UHD Gaming
Topic: Anyone in the club?
Replies: 8
Views: 10899

Re: Anyone in the club?

Just for screenshot purposes i could run 8K UHD 7680x4320 on Windows XP :think:
So... i don't think it counts :lol:
by swili
27 Feb 2014, 04:43
Forum: Detailed Widescreen Reports
Topic: Return to Castle Wolfenstein
Replies: 34
Views: 28090

Re: Return to Castle Wolfenstein

I updated the report.
Game patched to 1.42c is working very good.
by swili
18 Jan 2014, 04:46
Forum: Detailed Widescreen Reports
Topic: Two Worlds II
Replies: 3
Views: 2817

Re: Two Worlds II

Alrighty, i updated the Detailed Report.
FMVs, actually only 4 of them for the entire game (intro, vision, and outro+loop) are vert- only at 21:9 and multi-mon.
Took some screenshots on Win XP DX9 mode.
Surprisingly it looks like the game is running faster in dx10 on Win 8. First of all, it has ...
by swili
01 Jan 2014, 03:31
Forum: Detailed Widescreen Reports
Topic: Tomb Raider: Underworld
Replies: 9
Views: 8491

Re: Tomb Raider: Underworld

Hell yeah!
I found a solution for tripple monitor setup at native resolution. In other words, a solution for problem of not being able to set anything higher than 4095 horizontally.

Out of blue i came up with this idea, why not just try dx9res10, a .dll and .cfg file allowing you to set any ...
by swili
11 Dec 2013, 15:49
Forum: Hardware Discussions
Topic: 4K Performance Figures - 290x vs. 780ti
Replies: 4
Views: 7457

Re: 4K Performance Figures - 290x vs. 780ti

I dont have surround setup, but you need to remember that 3840x2160 is 4 x 1920x1080. So it's not even close to "triple-wide" but more like "quadruple"

You can always simulate the behavior of your system at 3840x2160 by creating custom resolution in nvidia drivers.
Run the fps benchmark in fraps ...
by swili
05 Dec 2013, 04:37
Forum: Detailed Widescreen Reports
Topic: Burnout Paradise
Replies: 12
Views: 12610

Re: Burnout Paradise

i updated the report and added high resolution screenshots, so they all match.

Widescreen support is simply great in this title.

BTW:
I played a bit with this game, and compared 1080 to 4kUHD and 8kUHD.
4k and 8k is of course simulated. (i don't have such display )
Why i did this? Because AA doesn ...
by swili
04 Dec 2013, 04:45
Forum: Detailed Widescreen Reports
Topic: Tomb Raider: Underworld
Replies: 9
Views: 8491

Re: Tomb Raider: Underworld

I updated the report,

edit.

The only flaws i found in 16:10 and 4:3 are the loading screens plus "choosing-your-outfit-menu" they are squished. The hud of the camera in in-game cutscenes, and wrong AR in laptop's video in ingame cut-scenes.
http&#58;//thumbnails101&#46;imagebam&#46;com/29273 ...