Two Worlds II

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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skipclarke
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Two Worlds II

Post by skipclarke »



Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Two Worlds II

Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests. From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player’s character will level up by gaining experience points through completion of quests and defeating enemies.





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skipclarke
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Posts: 7358
Joined: 13 Oct 2003, 05:00

Two Worlds II

Post by skipclarke »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: A

Read Full Detailed Report - Two Worlds II

Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests. From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player’s character will level up by gaining experience points through completion of quests and defeating enemies.


4:3


16:10


16:9


3x1

Last edited by skipclarke on 20 Jul 2015, 15:21, edited 3 times in total.
Reason: Edit
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skipclarke
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Haldi wrote:Screenshots

Post by skipclarke »

Screenshots missing or just not updated yet?

I have the game installed. Tell me when you need new ones!

For some reason we didn't have a DR on it at all. Thanks for the shots and info. Can you post the FMV and cut-scenes images? Are the FMV really Vert-? Seems like they would more likely be anamorphic. If it is Vert-, that is odd behavior.
swili
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Joined: 29 Oct 2010, 21:26

Re: Two Worlds II

Post by swili »

Alrighty, i updated the Detailed Report.
FMVs, actually only 4 of them for the entire game (intro, vision, and outro+loop) are vert- only at 21:9 and multi-mon.
Took some screenshots on Win XP DX9 mode.
Surprisingly it looks like the game is running faster in dx10 on Win 8. First of all, it has disabled this edge-AA-blend filter and allows you to turn on AA.
That filter itself is not that bad, it has like zero impact on performance, but once you have enough horsepower you can turn on AA + some supersampling on transparent textures, and you're ready to go. Unfortunately 4x MSAA + 4x SGSSAA is killing my GT640+Q9300 in dx9 at 1080 on winxp.
The game was released in 2010 and for an rpg game the graphics looks really good.

Here are screenshots from DX9 mode, max settings + default fov 45, edge-AA-blend filter default(on), no AA.
1280x1024
Image
1600x1200
Image
1920x1200
Image
1920x1080
Image
3840x2160 (4K UHD)
Image
2560x1080
Image
5760x1080
Image
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