Search found 11 matches

by JulianP
03 Jun 2011, 12:59
Forum: Request/Discuss Game Solutions
Topic: The Witcher 2 FoV
Replies: 27
Views: 22018

Re: The Witcher 2 FoV

peoplez - let me know if you care about a FOV option.


YES! YES! Dear God YES!
by JulianP
23 Oct 2008, 23:27
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109311

Far Cry 2

There's something funky about this game. The FOV doesn't feel right even when playing with a 4:3 res and looking up and down makes me feel like I'm playing Duke Nukem 3D; like the view is distorting.
by JulianP
31 May 2008, 11:39
Forum: Detailed Widescreen Reports
Topic: Mass Effect
Replies: 106
Views: 84665

Mass Effect: Detailed Report

Damn it. I actually sent Chris Priestly a message some months ago begging them to implement Hor+ or at least make it possible to change the FOV manually. He kindly replied that my request has been forwarded to the dev team. :)

I just found this on the official Mass Effect forum:

"Go to My ...
by JulianP
30 May 2008, 04:55
Forum: Multi-Monitor Gaming
Topic: Mass Effect PC, Triplehead2go FOV, and UI problems
Replies: 18
Views: 8269

Mass Effect PC, Triplehead2go FOV, and UI problems

Fiddlesticks. I'm getting tired of constantly having to fight with UE3-games. :(
by JulianP
10 Jan 2008, 20:21
Forum: Multi-Monitor Gaming
Topic: *** TripleHead2Go Game Preference Survey ***
Replies: 46
Views: 16439

*** TripleHead2Go Game Preference Survey ***

1. RPGs
2. Flight/Space Sim (A good space combat game with triplehead would be so awesome)
3. Racing
4. FPS
5. RTS

My 2c.
by JulianP
14 Oct 2007, 17:21
Forum: Request/Discuss Game Solutions
Topic: [Squ1zZy] Unreal Tournament 3 FOV
Replies: 35
Views: 12809

[Squ1zZy] Unreal Tournament 3 FOV

We want it. Now! >:3
by JulianP
14 Oct 2007, 02:28
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13717

Unreal Tournament 3 Beta

Seems that you don't know the rendering method UE3 uses. UE3 uses Deferred Lighting, which means it's almost impossible to have AA running at the same time because of the way the lighting works.

See here for more details: http://www.beyond3d.com/content/articles/19/
Yeah, I didn't know that ...
by JulianP
13 Oct 2007, 14:11
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13717

Unreal Tournament 3 Beta

Design decision my ass. That was a pretty ridiculous claim from 2K. Someone said in the widescreen support thread at the Epic forums that Windows Vista and a DX10 capable card are needed to enable AA. Is this true? Since when has AA been a DX10-only feature? :roll:
by JulianP
13 Oct 2007, 00:17
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13717

Unreal Tournament 3 Beta

Uploaded a better pic, inspired by the one for Bioshock :)
by JulianP
12 Oct 2007, 22:18
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13717

Unreal Tournament 3 Beta

Thanks. :) I was following the whole Bioshock thing, but I just never got around to registering here.

I tried it and it does work. 100 seems to be just right for 16:10. ^_^
Even so, the reseting is annoying.

I'll add a screenshot where the "fov 100" command is being used.
by JulianP
12 Oct 2007, 21:46
Forum: Request/Discuss Game Solutions
Topic: Unreal Tournament 3 Beta
Replies: 38
Views: 13717

Unreal Tournament 3 Beta

Well, just like in Bioshock (and pretty much in every UE3 game, from what I've heard) the widescreen FOV is messed up in UT3 beta. Screenshots:



I hope they get it right for the final version, but if not... we is need teh hax. :Edit: With the "fov 100" command:



Strangely, it ...