Search found 17 matches
- 19 Apr 2007, 04:47
- Forum: Request/Discuss Game Solutions
- Topic: Alpha Prime DEMO ... and full version ...
- Replies: 24
- Views: 8682
Alpha Prime DEMO ... and full version ...
Curious what you did to fix the problem eZ, I'm trying to run it at 1680x1050 and getting the black screen. Every other res works fine.
- 24 Dec 2006, 06:18
- Forum: Request/Discuss Game Solutions
- Topic: Rainbow Six Las Vegas
- Replies: 108
- Views: 44317
Rainbow Six Las Vegas
[-3rd] - A simple fix, but requires the use of a third party program, such as the solution for Morrowind.
- 11 Dec 2006, 21:13
- Forum: Request/Discuss Game Solutions
- Topic: Rainbow Six Las Vegas
- Replies: 108
- Views: 44317
- 11 Dec 2006, 20:17
- Forum: Request/Discuss Game Solutions
- Topic: Rainbow Six Las Vegas
- Replies: 108
- Views: 44317
Rainbow Six Las Vegas
Very nice, thanks. But the standard 16:10 resolution is 1680x1050, not 1650x1080. This appears to be correct in the edited config file, just not in your post.
- 11 Dec 2006, 19:42
- Forum: Request/Discuss Game Solutions
- Topic: Rainbow Six Las Vegas
- Replies: 108
- Views: 44317
Rainbow Six Las Vegas
Yeah I started playing this on my PC but about 10 minutes in I decided if I'm going to play a 360 game I might as well play it on my 360. Sick of these quick ports.
- 30 Oct 2006, 01:19
- Forum: Request/Discuss Game Solutions
- Topic: NFS: Carbon widescreen request/solutions
- Replies: 199
- Views: 105838
NFS: Carbon widescreen request/solutions
Maybe if you spelled words out fully and used proper grammar people could understand you a little better.
- 07 Sep 2006, 02:13
- Forum: Detailed Widescreen Reports
- Topic: Company of Heroes
- Replies: 25
- Views: 12917
Company of Heroes: Detailed Report
One thing to note is that all the widescreen modes are optimized for 16:9 resolutions. You can see in the 16:10 screenshot that the HUD is slightly squished (most noticeably with the minimap circle in the lower left corner). This doesn't occur with 16:9 resolutions. It didn't bother me enough to ...
- 25 Aug 2006, 04:42
- Forum: Request/Discuss Game Solutions
- Topic: Finally Battlefield 2 in Widescreen with correct FOV ?
- Replies: 110
- Views: 39107
Finally Battlefield 2 in Widescreen with correct FOV ?
Yeah I was playing the beta of 2142 just now, no WS option at all. Have to do WS the same way as BF2. But for some reason when I change it to WS the map loads then throws me back to the multiplayer screen saying something about modified content, this sucks. Another good job by EA. EA you suck, you ...
- 14 Aug 2006, 16:43
- Forum: Detailed Widescreen Reports
- Topic: Call of Duty 2
- Replies: 17
- Views: 9987
- 26 Jul 2006, 22:45
- Forum: Request/Discuss Game Solutions
- Topic: CivCity: Rome
- Replies: 10
- Views: 12387
- 27 Apr 2006, 17:43
- Forum: Request/Discuss Game Solutions
- Topic: Ghost Recon Advanced Warfighter Demo
- Replies: 54
- Views: 20508
Ghost Recon Advanced Warfighter Demo
I think the demo is pretty fun and runs as well as I would expect for what the game looks like. I've seen people on other forums really hating on the PC version and I can't figure out why. The only issue I've had is crashing to desktop for no apparent reason.
- 07 Apr 2006, 01:43
- Forum: Request/Discuss Game Solutions
- Topic: SiN (Steam version)
- Replies: 5
- Views: 3566
SiN (Steam version)
If you preorder Sin Episode 1 on Steam you can download the original SiN right away. Pretty neat bonus, unfortunately the game has no custom resolution support, and no widescreen resolutions by default. I was kinda disapopinted by this so I figured I'd let others know.
However there is an ...
However there is an ...
- 03 Apr 2006, 20:23
- Forum: General Gaming Discussions
- Topic: Tomb Raider Legends Discusion
- Replies: 63
- Views: 22634
Tomb Raider Legends Discusion
Yeah unfortunately the PC version bears little resemblance to that 3dgamers screenshot even with "next generation content" enabled.
Here's my comparison, using the full game. All screenshots are taken using identical resolutions/settings/position, with the only difference being the next-gen ...
Here's my comparison, using the full game. All screenshots are taken using identical resolutions/settings/position, with the only difference being the next-gen ...
- 22 Mar 2006, 09:09
- Forum: Request/Discuss Game Solutions
- Topic: ES4 Oblivion WS?
- Replies: 14
- Views: 6499
ES4 Oblivion WS?
Yeah, 1440x900 is available if your system has that resolution. Just tested it.
- 20 Mar 2006, 12:48
- Forum: Request/Discuss Game Solutions
- Topic: The Godfather, Will it have WS support?
- Replies: 23
- Views: 10050
The Godfather, Will it have WS support?
Not for me, but then that's not a resolution I have on my system.
- 20 Mar 2006, 01:30
- Forum: Request/Discuss Game Solutions
- Topic: The Godfather, Will it have WS support?
- Replies: 23
- Views: 10050
- 19 Mar 2006, 20:05
- Forum: Request/Discuss Game Solutions
- Topic: The Godfather, Will it have WS support?
- Replies: 23
- Views: 10050
The Godfather, Will it have WS support?
1680x1050 is my native resolution and was selectable from the options menu. However, it's not true widescreen, they cut off the top and bottom. The cut-scenes are letterboxed yet even there they didn't give true widescreen. But hey, at least I didn't have to search and hack some file to get the ...


