Search found 85 matches

by kyleb
03 Dec 2008, 11:46
Forum: Multi-Monitor Gaming
Topic: GTA IV in TripleHead ...
Replies: 35
Views: 11741

GTA IV in TripleHead ...

they do more like 640p, which is then upscaled. (

PS3 version is 1152x640 with no AA, 360 is 1280x720 with 2xAA. I wonder what the issue with AA support on the PC version is.
by kyleb
03 Dec 2008, 09:16
Forum: Request/Discuss Game Solutions
Topic: Shaun White Snowboarding
Replies: 19
Views: 7803

Shaun White Snowboarding

I have a GForce 8600 GT 256mb ram which should be plenty to run this game in native resolution.

Many modren games use more than 256MB of VRAM on full quality textures alone, I wouldn't be suppised if this game comes close.
by kyleb
03 Dec 2008, 09:13
Forum: Request/Discuss Game Solutions
Topic: 1024x768 16:9 AR support for Crysis and Crysis Warhead
Replies: 4
Views: 3041

1024x768 16:9 AR support for Crysis and Crysis Warhead

You can always just run a 16:9 resolution like 1366x768 or higher. Rendering at higher than the display resolution will effectively add extra AA to the game by means of oversampling.
by kyleb
28 Oct 2008, 17:43
Forum: Request/Discuss Game Solutions
Topic: Bully: Scholarship Edition PC (or "Bioshocked" aga
Replies: 7
Views: 4140

Bully: Scholarship Edition PC (or "Bioshocked" aga

GTA4 was made for 16:9, with a narrower view for 4:3 output. At least it is on the consoles, but I would be shocked if the PC version is any different. Of course wider aspect ratio support is still up in the air.
by kyleb
27 Oct 2008, 17:55
Forum: Request/Discuss Game Solutions
Topic: Dead Space
Replies: 14
Views: 6085

Dead Space

CoD2 has a wider FOV on the PC, but that is the only game I know of which bothered to make that adjustment.
by kyleb
27 Oct 2008, 17:36
Forum: Request/Discuss Game Solutions
Topic: Bully: Scholarship Edition PC (or "Bioshocked" aga
Replies: 7
Views: 4140

Bully: Scholarship Edition PC (or "Bioshocked" aga

No supprise, it is the same on the PS2, and the previous GTA games are the same as well.
by kyleb
25 Oct 2008, 03:23
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109088

Far Cry 2

Changing the X FOV in either direction seems to completely mess up lighting on lots of objects.
Yeah, noticed strange lighting in various situations. Then, as I was driving down the road with my FOV turned up, one side of the road was pitch black in broad daylight for no apparent reason. So I ...
by kyleb
24 Oct 2008, 01:16
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109088

Re: Far Cry 2 widescreen

Far Cry 2 needs some serious widescreen support, incase none of you knew this is what happens when you set ForceWidescreen="1" from your GameProfile.xml in "X":Documents and Settings"username"My DocumentsMy GamesFar Cry 2

http://personal.inet.fi/koti/dadeathi/Screenshot0005.jpg

You get the ...
by kyleb
23 Oct 2008, 22:17
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109088

Far Cry 2

There is a lot of debate about the correct implementation of widescreen but shouldn't the view get wider the wider your screen gets no matter what the aspect ratio the game was designed in ... Far Cry 2 doesn't.

It should get wider when you go to wider aspect ratio, and it should get taller ...
by kyleb
23 Oct 2008, 20:52
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109088

Far Cry 2

No one will ever convince me that this game was designed in 16:9 as the game has a FOV that is clearly too narrow for 16:9 ... it feels wrong ... and it feels perfect in 5:4.
And what about all those FPS games from the last console generation which are 4:3 only an have an equivically narrow FOV ...
by kyleb
23 Oct 2008, 17:38
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109088

Far Cry 2

When will everyone here come to terms with the fact that current generation console and cross-platform games are designed to target a 16:9 aspect ratio? Just like last generation such games were designed for 4:3 and proper 5:4 support was vert+ from that intended 4:3 aspect ratio, now these games ...
by kyleb
01 Aug 2008, 09:23
Forum: General Gaming Discussions
Topic: Anyone seen Mirror's Edge from DICE/EA?
Replies: 20
Views: 7113

Anyone seen Mirror's Edge from DICE/EA?

Interesting, however given EA/DICE's past with the battlefield games there is a good chance it will be Vert-, however IIRC haven't they patched them for hor+ after enough complaints?
It is bound to be designed for 16:9 widescreen, and vert+ for narrower resolutions, like pretty much all ...
by kyleb
30 Jul 2008, 19:41
Forum: Request/Discuss Game Solutions
Topic: 90" Widescreen Gaming?
Replies: 8
Views: 3149

90" Widescreen Gaming?

Note that 3 30" screens side by side makes for a 78" display area, not 90".
by kyleb
21 Jul 2008, 11:00
Forum: Request/Discuss Game Solutions
Topic: Silent Hill 4
Replies: 19
Views: 9782

Silent Hill 4

Good to hear, I'm just about due to replay the game again and it would be great to do so in widescreen.
by kyleb
10 Jun 2008, 22:38
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...

Got any in game footage (where you move or shoot at things) that show how the 4:3 users lose from the extra view?
Of course not. As I have been explaining from the begining, the point of addapting a 16:9 game to 4:3 using vert+ is so that 4:3 users don't lose any of the 16:9 veiw those games ...
by kyleb
10 Jun 2008, 00:55
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...

You make a good point, but, only if you do not consider that there are too many assumptions in that logic.
Also with 1st Person Shooters, like Bioshit, it is very clear how the "intended" FOV for WS users is too narrow and causes nausia to some level to too many users, when the 4:3 FOV works fine ...
by kyleb
07 Jun 2008, 00:35
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...

[quote]What does actually being present matter when we have countless 16:9 screenshots and video from the development of these games all over the web? Surely the charge of assumption is better suited to those wanting to belive all that evidence is just some giant conspiracy?
A safe assumption is ...
by kyleb
06 Jun 2008, 21:36
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...

What does actually being present matter when we have countless 16:9 screenshots and video from the development of these games all over the web? Surely the charge of assumption is better suited to those wanting to belive all that evidence is just some giant conspiracy?
by kyleb
06 Jun 2008, 20:59
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...


However, if the games were designed at 16:9...
I don't understand how this can rightly be considered be a matter of question. The games being discussed here, and UE3 itself, were all designed to target current generation consoles, where 16:9 HD output is the optimal output and 4:3 support is ...
by kyleb
06 Jun 2008, 02:14
Forum: Request/Discuss Game Solutions
Topic: Debate about Vert- in Mass Effect ...
Replies: 44
Views: 16748

Debate about Vert- in Mass Effect ...

Do you really think those developers and publishers would promote their game with screenshots and video exclusively in 16:9 aspect ratio if that wasn't their intended view. BioShock, Gears of War, and the Rainbow Six: Vegas games, like Mass Effect, were all designed to target the 16:9 output modes ...