Dead Space

Topics about game solutions, and success or failure in getting them to work.
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KelsieKatt
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Dead Space

Post by KelsieKatt »

I noticed that nobody seems to have checked out Dead Space yet for widescreen support.

I was thinking of doing it myself. Any particular things I should post up? Also, what image hosting site do you recommend?
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Paddy the Wak
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Dead Space

Post by Paddy the Wak »

Hey welcome to the forum ... :D

http://www.widescreengamingforum.com/node/9582

http://www.widescreengamingforum.com/forum/viewtopic.php?t=14745
KelsieKatt
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Dead Space

Post by KelsieKatt »

Ah, ok. I guess I don't need to post anything then. (Unless you want me to.) :P
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Paddy the Wak
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Dead Space

Post by Paddy the Wak »

It is up to you ...
I was just pointing out that there were a couple of threads about the game.

8)
supersupra
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Dead Space

Post by supersupra »

The FOV needs to be fixed, i cant play it. im getting sick, imagine playing with binoculars LOL :lol:

Is there any solution yet ?
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Paddy the Wak
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Dead Space

Post by Paddy the Wak »

FOV seems fine to me in TripleHead ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=14768
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Abram
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Post by Abram »

The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.

BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.

It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?

will try harder when later on.

I tired. I go bed.
L4YER_CAK3
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Dead Space

Post by L4YER_CAK3 »

The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.

BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.

It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?

will try harder when later on.

I tired. I go bed.


yea, this game deserves to be played, no matter how you play it. On a 360, PS3, PC, or even a Mac. It has to be played, amazing game. Even if it didnt support widescreen, i'd still play it, and love it. I played/beat it on the 360. Deffently a choice for Game of the Year.
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MobsterOO7
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Post by MobsterOO7 »

IMO one reason the view is tight is because you're walking down tight and narrow corridors in a space ship. If the camera was farther back it would keep zooming in closer every time you turn around. I hate that. Also there's probably something in there about making the game more tense.

I've got no beef with the camera being where it is. But I have yet to play it on a single standard aspect ratio screen so maybe thats why.
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dopefish
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Post by dopefish »

I think it goes back to what I originally said about console games being a lower FOV because you sit further back from the television. When they port the games over to the PC, they don't adjust the FOV for when you sit closer.
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kyleb
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Post by kyleb »

CoD2 has a wider FOV on the PC, but that is the only game I know of which bothered to make that adjustment.
KelsieKatt
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Dead Space

Post by KelsieKatt »

I was never bothered by the FOV on this game, the claustrophobic feeling seems pretty intentional to me, adds to the claustrophobic nature of the gameplay and level design. On top of that, if they made the view any bigger, the camera would get knocked around a lot due to the cramped level design. (Although, it probably wouldn't be very fun to play in 4:3/5:4, losing the sides really messes up your viewing angle.)
.arGh!
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Dead Space

Post by .arGh! »

The FOV needs to be fixed, i cant play it. im getting sick, imagine playing with binoculars LOL :lol:

Is there any solution yet ?


same for me..
Destroy
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Dead Space

Post by Destroy »

So there is still no way to adjust the FOV in this game? I also find it too tight.
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MobsterOO7
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Post by MobsterOO7 »

Until somebody finds a way to do that, I suggest you attempt to make a custom resolution at a 16:9 aspect ratio that will be displayed with letterboxing on your monitor.
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