Dead Space
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KelsieKatt
- Posts: 28
- Joined: 24 Oct 2008, 19:11
Dead Space
I noticed that nobody seems to have checked out Dead Space yet for widescreen support.
I was thinking of doing it myself. Any particular things I should post up? Also, what image hosting site do you recommend?
I was thinking of doing it myself. Any particular things I should post up? Also, what image hosting site do you recommend?
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Dead Space
Hey welcome to the forum ... :D
http://www.widescreengamingforum.com/node/9582
http://www.widescreengamingforum.com/forum/viewtopic.php?t=14745
http://www.widescreengamingforum.com/node/9582
http://www.widescreengamingforum.com/forum/viewtopic.php?t=14745
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KelsieKatt
- Posts: 28
- Joined: 24 Oct 2008, 19:11
Dead Space
Ah, ok. I guess I don't need to post anything then. (Unless you want me to.) :P
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Dead Space
It is up to you ...
I was just pointing out that there were a couple of threads about the game.
8)
I was just pointing out that there were a couple of threads about the game.
8)
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supersupra
- Posts: 3
- Joined: 26 Oct 2008, 01:11
Dead Space
The FOV needs to be fixed, i cant play it. im getting sick, imagine playing with binoculars LOL :lol:
Is there any solution yet ?
Is there any solution yet ?
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Dead Space
FOV seems fine to me in TripleHead ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=14768
Dead Space
The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.
BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.
It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?
will try harder when later on.
I tired. I go bed.
BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.
It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?
will try harder when later on.
I tired. I go bed.
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L4YER_CAK3
- Posts: 3
- Joined: 26 Oct 2008, 02:27
Dead Space
The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.
BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.
It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?
will try harder when later on.
I tired. I go bed.
yea, this game deserves to be played, no matter how you play it. On a 360, PS3, PC, or even a Mac. It has to be played, amazing game. Even if it didnt support widescreen, i'd still play it, and love it. I played/beat it on the 360. Deffently a choice for Game of the Year.
- MobsterOO7
- Insiders

- Posts: 1055
- Joined: 19 Sep 2006, 16:25
- Location: Ruckersville, Virginia
Dead Space
IMO one reason the view is tight is because you're walking down tight and narrow corridors in a space ship. If the camera was farther back it would keep zooming in closer every time you turn around. I hate that. Also there's probably something in there about making the game more tense.
I've got no beef with the camera being where it is. But I have yet to play it on a single standard aspect ratio screen so maybe thats why.
I've got no beef with the camera being where it is. But I have yet to play it on a single standard aspect ratio screen so maybe thats why.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
Dead Space
I think it goes back to what I originally said about console games being a lower FOV because you sit further back from the television. When they port the games over to the PC, they don't adjust the FOV for when you sit closer.
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Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Dead Space
CoD2 has a wider FOV on the PC, but that is the only game I know of which bothered to make that adjustment.
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KelsieKatt
- Posts: 28
- Joined: 24 Oct 2008, 19:11
Dead Space
I was never bothered by the FOV on this game, the claustrophobic feeling seems pretty intentional to me, adds to the claustrophobic nature of the gameplay and level design. On top of that, if they made the view any bigger, the camera would get knocked around a lot due to the cramped level design. (Although, it probably wouldn't be very fun to play in 4:3/5:4, losing the sides really messes up your viewing angle.)
Dead Space
The FOV needs to be fixed, i cant play it. im getting sick, imagine playing with binoculars LOL :lol:
Is there any solution yet ?
same for me..
Dead Space
So there is still no way to adjust the FOV in this game? I also find it too tight.
- MobsterOO7
- Insiders

- Posts: 1055
- Joined: 19 Sep 2006, 16:25
- Location: Ruckersville, Virginia
Dead Space
Until somebody finds a way to do that, I suggest you attempt to make a custom resolution at a 16:9 aspect ratio that will be displayed with letterboxing on your monitor.
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
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