OutRun 2006: Coast 2 Coast

20 years after its coin-operated debut the arcade classic returns, this time on the PC. Sit tight in your Ferrari and get ready for ultra-fast old-school racing and crazy challenges through rich and varied environments in beautifully old-fashioned graphics.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.0
Setting:Modern

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

The HUD, menus and all other 2D elements stretch in ws.
Intro/trailer stretches.
Race start/finish cut scenes are rendered in real-time and are Hor+, with all sorts of stretched 2D overlays.
Final "PinP" cut scenes during credits (Outrun2SP mode) use the same AR as the game resolution and are Hor+ as well.
Outrun 2006 also features an array of 2D outcome screens that stretch in ws.

Eyefinity / Surround Specific Solution & Issues:

Native, Hor+, HUD stretch.

1) In SGU 2.09, Outrun 2006 is not considered having native support, however the config file only sets your desired TH res in outrun2006.ini and that's it. Nothing you can't do using the config launcher.
Quote:
The following game configuration modification(s) will be done:
'C:\Program Files\Sega\OutRun2006 Coast 2 Coast\outrun2006.ini'
DX/RES/WIDTH=5040
DX/RES/HEIGHT=1050

2) To run the game in a resolution wider than 3840, you need to use Anti-Aliasing Quality Level 6 or lower.
I couldn't get the game to run in 5040x1050, 4320x900, 4098x768 at AAQL 7, with or without Fogging, while 3840x1024 and 3840x800 worked. If you get a "Direct3D device has run out of memory" error message, check that AA level.

3) Outrun 2006 was designed to run at 60 fps. A higher framerate will result in the game running incontrollably fast.
(I experienced this bug with SLI in XP; setting the game's SLI profile to Single GPU fixed it. No such problem in Vista64 though.)
In 5040x1050, the game will be forced to run at 57 fps. However it doesn't feel any "slower" than normal and I had no problem playing LAN games between my TH rig (57 fps) and a single-screen PC (60 fps).

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
15:9 Resolutions:1280x768
16:9 Resolutions:
Multi-Monitor Layouts:3x1-L