The Path

The Path is an eerie third-person exploration game inspired by the tale of Little Red Riding Hood. Send six sisters one by one on the path to grandma's house, and let the story unfold as they wander in the forest and maybe find places, gather objects, unlock memories... or meet their demise ?

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:version 1.0
Play Styles:Single-Player
Setting:Fantasy
Developer:Tale of Tales

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native. The game will use your desktop resolution upon first run, but you can set it to any res you like in the options.

Vastly Hor+ with slight horizontal squash. The wider the aspect ratio, the more the squash.
(For this DR I assumed 4:3 was the baseline as usual, but the game may have been primarily developed for 16:9 actually. See screenshots on the official sites.)

The first-person view seems strictly Hor+. (It's hard to demonstrate with screen caps as striking any button/key in this part will reposition the camera before the character moves one step forward. Feels definitely more strictly Hor+ to me than the third-person view or cut scenes.)

The slight flaw in the way the game adjusts the FOV to the resolution has no effect on the gameplay in widescreen.

There's no real HUD, except the 'radar icon' (white house drawing on top of the screenshots below) which scales correctly. All texts are animated drawings and seem to align their size on the display's width : the wider the aspect ratio, the bigger the text.

The inventory screen scales correctly.

Real-time rendered cut scenes are Hor+/squashed.

Eyefinity / Surround Specific Solution & Issues:

Native, Hor+ with a slight horizontal stretch. The wider the AR, the more the stretch so 5040x1050 is slightly more stretched than 3840x1024. Still vastly Hor+ though.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
4:3 HUD
Uploaded by: skipclarke
16:10 HUD
Uploaded by: skipclarke
16:9 HUD
Uploaded by: skipclarke
3x1 HUD
Uploaded by: skipclarke
4:3 Inventory
Uploaded by: skipclarke
16:10 Inventory
Uploaded by: skipclarke
16:9 Inventory
Uploaded by: skipclarke
3x1 Inventory
15:9 Resolutions:1280x768
16:9 Resolutions: