




Zombie Army 4: Dead War is the standalone continuation of the Zombie Army Trilogy, from the creators of Sniper Elite. The game uses the in-house Asura engine.
Support Summary
Widescreen | Ultra/Super‑Wide | Multi-Monitor | 4K Ultra HD | |
Support | ||||
Method | ||||
HUD | ||||
Cutscenes | ||||
FMVs |
Game Information
Screenshots Comparison
Solutions & Issues
All cutscenes are in ~21:9, anamorphic.
A field of view slider is available in the settings, ranging from 30 to 70. It is set to 70 in the screenshots.
The rendered cutscenes are pillarboxed and kill cameras are windowboxed at 32:9. Rose's tools allow to remove the pillarboxing. The frequency of kills resulting in kill cameras can be adjusted, or they can be disabled altogether.
The HUD gets centered once the game detects a multi-monitor resolution, including 4320x1080 and 5760x1080.
The cutscenes are affected by the same issues as in ultra-wide and can be corrected with the same tools. See the Additional Screenshots for the demonstration.

































