




My Time at Portia is a video game developed by Chinese[1] studio Pathea Games and published by Team17. It combines aspects of role-playing video games and simulation games. The game takes place long after civilization has been destroyed, where humans have emerged from underground and begun rebuilding society. The goal of the game is to expand the city of Portia and become the best builder.
The player must gather resources and combine them in recipes to create items. Eventually, players gain more tools that allow them to harvest resources faster, such as a chainsaw to chop down large trees. Once items are complete, they can be submitted for rewards, town favor and money. The largest assignments can directly change the town itself. The game also contains dungeons that require the player to fight enemies.
(Source: Wikipedia)
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Loading screens are anamorphic and letterboxed at all resolutions in 4:3 or 16:10, but do not affect gameplay.
Minor FOV fisheye occurs on edges at 21:9, but is not difficult to discern. Minor to moderate FOV fisheye occurs on edges at 32:9, but is most likely ignorable. Loading screens are anamorphic and pillarboxed at all resolutions wider than 16:9, but do not affect gameplay.
Significant FOV fisheye occurs on edges at 48:9 (three monitors in 3x1-L configuration) and distracts from gameplay substantially while moving the camera. Loading screens are anamorphic and pillarboxed at all resolutions wider than 16:9, but do not affect gameplay.
No issues are experienced at 4K, however due to art style employed there is little to no benefit to this resolution.





















