Halo: The Master Chief Collection

Wikipedia Description of Game: Halo: The Master Chief Collection is a compilation of first-person shooter (FPS) video games in the Halo series for the Xbox One and Windows. Originally released for Xbox One on November 11, 2014, the collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios.

The collection consists of Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo 4, and Halo: Reach, which were originally released on earlier Xbox platforms. Each game in the Master Chief Collection received a graphical upgrade, with Halo 2 receiving a complete high-definition redesign of its audio and cutscenes that are exclusive to the collection. The game includes access to the live-action series Halo: Nightfall as well as the Halo 5: Guardians multiplayer beta that was available for a limited time.

Each game in the compilation retained its original story and gameplay, with the exception of Halo 2's cutscenes which were extended by Blur Studio. The collection's multiplayer features every map originally released with each title, including six Halo 2 maps remastered from the ground up.

Critics generally praised The Master Chief Collection for its updated audio and visuals, as well as its quantity of content, but criticized the multiplayer aspect of the collection due to a significant number of bugs and poor matchmaking experiences. Many of these technical issues were later fixed in a number of post-release patches. On May 30, 2015, the campaign mode of Halo 3: ODST was made available for the collection, with Halo: Reach added on December 3, 2019.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Setting:Sci-Fi
Genre:FPS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Ultra/Super-Wide Specific Solution & Issues:

Issue: Pre-rendered Cutscenes do not scale Hor+

All the pre-rendered cutscenes in this title currently do not scale correctly at Ultra-widescreen resolutions. This does not impact gameplay but does affect the feel of the game when transitioning from In-game to a cutscene.

Solution

Players can use this tool to force the game to scale the pre-rendered cutscenes correctly, there are limitations to this however as the game has to be played with the anti-cheat disabled which impacts how the end-user plays the game. Nevertheless this does fix the issue until the developers can correct this.

[Download] from PCGW

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K Menu Screenshot
In-game 21:9 Screenshot showing HUD set to Edge
15:9 Resolutions:1280x768
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
4K UHD Resolutions:3840x2160
Unsupported Resolutions:1024x640