




Populous: The Beginning is a real-time strategy video game and is the third entry in the Populous video game series, developed by Bullfrog Productions. The game was released in 1998 on Microsoft Windows, and in 1999 for the PlayStation. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself.
Populous: The Beginning was the first entry in the series to use 3D computer graphics; Bullfrog waited four years after Populous II: Trials of the Olympian Gods so that the graphics technology could catch up to their vision for a new and different game in the series. The developers considered the addition of terrain deformation and manipulation, combined with "smart" villagers who automatically attended to tasks, to add an entirely new dimension to the series. The game's original title was Populous: The Third Coming before being changed prior to the beta release.
Populous: The Beginning plays very differently from earlier titles and received mixed reviews. Critics noted the excellent graphics, while complaints were directed at the artificial intelligence and the indecision in game design between being a real time strategy title and a god game. GamePro's Peter Olafson wrote that Populous: The Beginning was a good game but was "without a quintessential quality that defined Populous.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Make a shortcut to the file "popTB.exe" located inside your Populous install directory. In the target field, after the quotes, enter the following: -allres
This will allow you to select a wider range of resolutions in the graphics options menu. Test whichever ones work best with your display by using the rolling demo in the menu after selecting a res you wish to test.
Note: most of the resolution options above 1280x960 cause rendering artifacts at the edges of the screen. These resolutions still "work", but are obviously visually broken.
On my 1080p display I tested 1280x720 and noticed very slight artifacting. Adjusting this to 1280x960 resolved my display artifacts, save for slight pixelization of terrain (sides of hills or mountains) viewed from a distance.
Currently untested, though due to the fact that the game has issues running in 1080p on a single display, multiple monitors seems entirely unfeasible.






