FIFA Football 2002

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FIFA Football 2002 (known as FIFA Soccer 2002: Major League Soccer in North America, and FIFA 2002: Road to FIFA World Cup in Japan), commonly known as FIFA 2002, is a football video game released in 2001, produced by Electronic Arts and released by EA Sports. FIFA 2002 is the ninth game in the FIFA series.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Retail
Developer:Electronic Arts

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

STEP 1

Open "x:\FiFA 2002\3DSetup\3DSetup.ini" and add any resolution you want in the "# Defaults -- lots of screen resolutions at 16-bit" section.

For example:
# Defaults -- lots of screen resolutions at 16-bit
CARD_ALL /C:16 /TB:0 /R:640x480 /R:800x600 /R:1024x768 /R:1280x1024 /R:1280x720 /R:1280x800

Resolutions must be below 1280x1024 else the game crashes before kickoff. The aspect ratio of HUD will depend on whatever resolution you select here.

Open "3DSetup.exe" and select Direct 3D APi [Should appear as your GPU name] and then the resolutions you typed earlier will appear in options. Select your desired resolution.

If you use Glide APi with nGlide installed, you won't be able to select above 640x480. So it's better to just se the APi to Direct 3D.

STEP 2

Download: https://github.com/UCyborg/LegacyD3DResolutionHack/releases

And paste the dlls on root dir of FiFA 2002 [Where the exe file exists] to remove resolution limit.

The resolution limit removal will not work and cause the game to still crash if you select anything above 1280x1024. But this is still needed. Without this, the game tends to crash even on 1280x1024 [Or any other resolution below 1024p]. To force higher resolution, you will need DgVoodoo2 as show in next step.

STEP 3

Download Dgvoodoo2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html

And paste "D3DImm.dll" to root dir of FiFA 2002.

Open Dgvoodoo and set D3D resolution to your desired resolution and save settings.

STEP 4

This is very important. Use "XVI32" hexeditor and open the exe file of FiFA 2002.

Search for AB AA AA 3F. You will find two of them. Replace both of them with the FOV value of your desired Aspect ratio.

Common aspect ratio values can be found on: http://www.wsgf.org/article/common-hex-values

Then save it. Without doing this, your game will have stretched 4:3 during gameplay.

Setting 16:9 and 16:10 cuts the screen vertically but the effect is negligible.

Ultra/Super-Wide Specific Solution & Issues:

Same solution as Baseline widescreen. Just set FOV hex values to that of 21:9 aspect ratio.

Vert- gameplay and cutscenes become very noticeable but its still playable.

You have to create a custom resolution of 1280x548p which you can set in 3dsetup.exe to have a non stretched HUD of proper aspect ratio.

Eyefinity / Surround Specific Solution & Issues:

Solution is same as Baseline Widescren solution.

Just set set hex values of FOV as the one for multimonitors.

Game is barely playable on multi monitor because everything is chopped off. Cutscenes are Vert- and you can barely see a thing, gameplay is barely playable because of this and zooming out with tower cam might help a bit. But you are dealing with heavily compromised gameplay and useless cutscenes.

Also, unlike FiFA 2001, the resolution limit remover doesn't work. So you are limited to 1024p on 3dsetup.exe. And since the resolutions on 3dsetup determines the aspect ratio of the HUDs, it's not possible to have non stretched HUDs.

Technically you can by creating a custom resolution of 1280x240p. But the game will crash if you select anything below 640x480p. So you're stuck with a 21:9/ 16:9 HUD stretched to multimonitor.

4K UHD Specific Solution & Issues:

Works just fine.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
HUD is stretched here. But you can avoid it by creating a custom resolution of 21:9 AR thats below 1280x1024p.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K In-Game Cutscene
15:9 Resolutions:1280x768
16:10 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
Eyefinity / Surround Resolutions:5760x1080
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L