Project CARS 2

Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars racing under the most thrilling conditions to deliver the Ultimate Driver Journey.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam demo

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native support: Hor+

FOV sliders control the HFOV of the 6 gameplay cameras. Default FOV values (and range) are automatically calculated to match the aspect ratio:
16:9 - 70 (35-120)
16:10 - 64 (32, 114)
15:9 (1280x768) - 66 (33, 117)
4:3 - 55 (27-105)

Since FOV range = aspect ratio, you can access higher FOV values by starting the game in some kind of ultrawide window e.g 2560x720 on a 2560x1440 monitor:

%USERPROFILE%\Documents\Project CARS 2 Demo\graphicsconfigdx11.xml

width="2560" height="720"
"Windowed" windowed="1"

Max FOV is now 147. Tweak camera angles to your liking then switch back to your native res. Values over 120 will stick.

Outstanding oddities
Chase camera is not strictly Hor+, FOV change uses a counterintuitive combination of zoom and dolly. Tweak with caution !
Helmet camera: helmet is not rendered if FOV>89 !
Below 16:9, animated menu backdrops are squished. Regular FMVs are cropped.

Tech: Madness Engine
Display settings are stored across two files:
%USERPROFILE%\Documents\Project CARS 2\graphicsconfigdx11.xml
%USERPROFILE%\Documents\Project CARS 2\triplescreensettings.xml
Custom FOV settings appear to be encoded as part of the main .sav file.

Ultra/Super-Wide Specific Solution & Issues:

Native support: Hor+

Default FOV 86, range ~46-133. See WideScreen section for a way to access higher values if needed.

Outstanding issues
FMVs stretch.
Menu backdrop art is Vert-.
Eyefinity / Surround Specific Solution & Issues:

By default Eyefinity/Surround must be disabled and the desktop set to Extended mode for the Triple Screen options menu to become accessible. You can easily bypass this:

%USERPROFILE%\Documents\Project CARS 2 Demo\triplescreensettings.xml
Change false" /> to true" />

PCars2 can then adapt to virtually any triple-screen arrangement, including mismatched orientations and resolutions, through a host of per-screen settings. FOV & HUD are tailored to the center screen; see WideScreen section for a way to access higher FOV values if needed.

If you prefer to leave Eyefinity/Surround on without forcing Triple Screen mode, FOV will be Hor+ but the UI will span... and you might never see the inside of a helmet.

Outstanding issues
FMVs stretch.
Menu backdrop art is Vert-.
No starting grid cutscenes when Triple Screen is enabled !
4K UHD Specific Solution & Issues:

Native support.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: skipclarke
Menu, 9:16 Tallscreen
Uploaded by: skipclarke
Chase Camera, 9:16 Tallscreen
Uploaded by: skipclarke
Chase Camera, 4:3
Uploaded by: skipclarke
Chase Camera, 16:10
Uploaded by: skipclarke
Chase Camera, 16:9
Uploaded by: skipclarke
Chase Camera, 21:9
Uploaded by: skipclarke
Chase Camera, 48:9
Uploaded by: skipclarke
16:9 Chase Cam - FOV 35
Uploaded by: skipclarke
16:9 Chase Cam - FOV 115
Uploaded by: skipclarke
Starting grid cutscenes are always skipped in Triple Screen
15:9 Resolutions:1280x768
16:10 Resolutions:1920x1200
16:9 Resolutions:2560x1440
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:7680x1440
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L